[iortcw] branch upstream/latest updated (2b5dc27 -> f682b67)

Simon McVittie smcv at debian.org
Fri Sep 8 10:35:30 UTC 2017


This is an automated email from the git hooks/post-receive script.

smcv pushed a change to branch upstream/latest
in repository iortcw.

      from  2b5dc27   New upstream version 1.51+dfsg1
       new  4f046ac   New upstream version 1.51b+dfsg1
       new  f682b67   New upstream version 1.51.b+dfsg1

The 2 revisions listed above as "new" are entirely new to this
repository and will be described in separate emails.  The revisions
listed as "adds" were already present in the repository and have only
been added to this reference.


Summary of changes:
 MP/HOWTO-Build.txt => HOWTO-Build.txt       |   0
 MP/Makefile                                 |   4 +-
 MP/README                                   | 732 ----------------------------
 MP/code/botlib/be_aas_main.c                |   2 +-
 MP/code/botlib/be_aas_move.c                |   2 +-
 MP/code/botlib/be_ai_chat.c                 |   8 +-
 MP/code/botlib/be_ai_goal.c                 |   4 +-
 MP/code/botlib/be_ai_weap.c                 |   2 +-
 MP/code/botlib/be_ea.c                      |   1 -
 MP/code/botlib/be_interface.c               |   4 +-
 MP/code/botlib/botlib.h                     |   4 +-
 MP/code/botlib/l_libvar.c                   |  22 +-
 MP/code/botlib/l_libvar.h                   |  18 +-
 MP/code/botlib/l_log.c                      |   2 +-
 MP/code/botlib/l_precomp.c                  |   2 +-
 MP/code/botlib/l_script.c                   |   2 +-
 MP/code/botlib/l_struct.c                   |   2 +-
 MP/code/cgame/cg_drawtools.c                |   2 +-
 MP/code/cgame/cg_info.c                     |   2 +-
 MP/code/cgame/cg_main.c                     |   4 +-
 MP/code/cgame/cg_newdraw.c                  |  11 +-
 MP/code/cgame/cg_particles.c                |   4 -
 MP/code/cgame/cg_players.c                  |   2 +-
 MP/code/cgame/cg_servercmds.c               |  71 +--
 MP/code/cgame/cg_snapshot.c                 |  13 +-
 MP/code/cgame/cg_view.c                     |  23 +-
 MP/code/cgame/cg_weapons.c                  |  32 +-
 MP/code/client/cl_console.c                 |   6 +-
 MP/code/client/cl_curl.c                    |   2 +
 MP/code/client/cl_keys.c                    |   6 +-
 MP/code/client/cl_main.c                    |  56 ++-
 MP/code/client/client.h                     |   2 +
 MP/code/game/ai_cast_script_actions.c       |  12 +-
 MP/code/game/ai_chat.c                      |  54 +-
 MP/code/game/ai_cmd.c                       |  23 +-
 MP/code/game/ai_dmq3.c                      |  32 +-
 MP/code/game/ai_main.c                      |  10 +-
 MP/code/game/ai_team.c                      |  22 +-
 MP/code/game/bg_animation.c                 |  64 +--
 MP/code/game/bg_slidemove.c                 |  27 +-
 MP/code/game/g_active.c                     |   7 +-
 MP/code/game/g_bot.c                        | 221 +++++----
 MP/code/game/g_client.c                     |  28 +-
 MP/code/game/g_cmds.c                       | 109 ++++-
 MP/code/game/g_local.h                      |   5 +-
 MP/code/game/g_main.c                       |  12 +-
 MP/code/game/g_script_actions.c             |   8 +-
 MP/code/game/g_session.c                    |  20 +-
 MP/code/game/g_svcmds.c                     |   4 +-
 MP/code/game/g_team.c                       |   2 +-
 MP/code/game/g_utils.c                      |   1 -
 MP/code/qcommon/common.c                    |  11 +-
 MP/code/qcommon/files.c                     |   2 +-
 MP/code/qcommon/huffman.c                   |  49 +-
 MP/code/qcommon/msg.c                       |  45 +-
 MP/code/qcommon/q_shared.h                  |   2 +-
 MP/code/qcommon/qcommon.h                   |   9 +-
 MP/code/qcommon/vm.c                        |  44 +-
 MP/code/qcommon/vm_armv7l.c                 |  28 +-
 MP/code/qcommon/vm_interpreted.c            |  14 +-
 MP/code/qcommon/vm_local.h                  |   7 +-
 MP/code/qcommon/vm_x86.c                    |   8 +-
 MP/code/rend2/glsl/bokeh_fp.glsl            |  18 +-
 MP/code/rend2/glsl/depthblur_fp.glsl        |   8 +-
 MP/code/rend2/glsl/dlight_fp.glsl           |  22 +-
 MP/code/rend2/glsl/generic_fp.glsl          |  23 +-
 MP/code/rend2/glsl/lightall_fp.glsl         |  21 +-
 MP/code/rend2/glsl/pshadow_fp.glsl          |  44 +-
 MP/code/rend2/glsl/shadowmask_fp.glsl       |  28 +-
 MP/code/rend2/glsl/ssao_fp.glsl             |  15 +
 MP/code/rend2/qgl.h                         | 133 ++---
 MP/code/rend2/tr_animation.c                |  15 +-
 MP/code/rend2/tr_backend.c                  | 353 +++++++-------
 MP/code/rend2/tr_dsa.c                      |  46 +-
 MP/code/rend2/tr_extensions.c               | 185 ++++---
 MP/code/rend2/tr_fbo.c                      | 128 +++--
 MP/code/rend2/tr_glsl.c                     |  28 +-
 MP/code/rend2/tr_image.c                    |  56 ++-
 MP/code/rend2/tr_init.c                     |  38 +-
 MP/code/rend2/tr_light.c                    |   1 -
 MP/code/rend2/tr_local.h                    |  95 ++--
 MP/code/rend2/tr_main.c                     |   4 +-
 MP/code/rend2/tr_mesh.c                     |  35 +-
 MP/code/rend2/tr_model_iqm.c                |   7 +-
 MP/code/rend2/tr_noise.c                    |   2 +-
 MP/code/rend2/tr_scene.c                    |   4 +-
 MP/code/rend2/tr_shade.c                    |  29 +-
 MP/code/rend2/tr_shade_calc.c               |  18 +-
 MP/code/rend2/tr_shader.c                   |  18 +-
 MP/code/rend2/tr_sky.c                      |   6 +
 MP/code/rend2/tr_surface.c                  |  38 +-
 MP/code/rend2/tr_world.c                    |   2 -
 MP/code/renderer/qgl.h                      | 132 +----
 MP/code/renderer/tr_animation.c             |  15 +-
 MP/code/renderer/tr_backend.c               |   8 +-
 MP/code/renderer/tr_cmesh.c                 |  17 +-
 MP/code/renderer/tr_image.c                 |  37 +-
 MP/code/renderer/tr_init.c                  |  13 +-
 MP/code/renderer/tr_local.h                 |  31 +-
 MP/code/renderer/tr_mesh.c                  |  17 +-
 MP/code/renderer/tr_model_iqm.c             |   4 +-
 MP/code/renderer/tr_noise.c                 |   2 +-
 MP/code/renderer/tr_scene.c                 |   2 +-
 MP/code/renderer/tr_shade.c                 |   4 +-
 MP/code/renderer/tr_shade_calc.c            |  24 +-
 MP/code/renderer/tr_shader.c                |  10 +
 MP/code/sdl/sdl_glimp.c                     |  66 ++-
 MP/code/server/sv_ccmds.c                   |   4 +-
 MP/code/server/sv_game.c                    |   8 +-
 MP/code/sys/con_tty.c                       |   8 +-
 MP/code/sys/sys_main.c                      |   3 +-
 MP/code/ui/ui_main.c                        |  70 ++-
 MP/code/ui/ui_players.c                     |  30 +-
 MP/code/ui/ui_shared.c                      |  16 +-
 MP/rend2-readme.md                          | 621 -----------------------
 README.md                                   |   6 +-
 MP/README_RASPBERRYPI => README_RASPBERRYPI |   0
 SP/HOWTO-Build.txt                          | 106 ----
 SP/Makefile                                 |   2 +-
 SP/README                                   | 732 ----------------------------
 SP/README_RASPBERRYPI                       |  39 --
 SP/code/botlib/be_aas_main.c                |   2 +-
 SP/code/botlib/be_aas_move.c                |   2 +-
 SP/code/botlib/be_ai_chat.c                 |   8 +-
 SP/code/botlib/be_ai_goal.c                 |   4 +-
 SP/code/botlib/be_ai_weap.c                 |   2 +-
 SP/code/botlib/be_ea.c                      |   1 -
 SP/code/botlib/be_interface.c               |   4 +-
 SP/code/botlib/botlib.h                     |   4 +-
 SP/code/botlib/l_libvar.c                   |  22 +-
 SP/code/botlib/l_libvar.h                   |  18 +-
 SP/code/botlib/l_log.c                      |   2 +-
 SP/code/botlib/l_precomp.c                  |   2 +-
 SP/code/botlib/l_script.c                   |   2 +-
 SP/code/botlib/l_struct.c                   |   2 +-
 SP/code/cgame/cg_draw.c                     |  11 +-
 SP/code/cgame/cg_drawtools.c                |   2 +-
 SP/code/cgame/cg_info.c                     |   4 +-
 SP/code/cgame/cg_main.c                     |   4 +-
 SP/code/cgame/cg_newdraw.c                  |  11 +-
 SP/code/cgame/cg_particles.c                |   4 -
 SP/code/cgame/cg_players.c                  |   2 +-
 SP/code/cgame/cg_servercmds.c               |  16 +-
 SP/code/cgame/cg_snapshot.c                 |  13 +-
 SP/code/cgame/cg_sound.c                    |   2 +-
 SP/code/cgame/cg_view.c                     |  23 +-
 SP/code/cgame/cg_weapons.c                  |  32 +-
 SP/code/client/cl_console.c                 |   6 +-
 SP/code/client/cl_curl.c                    |   2 +
 SP/code/client/cl_keys.c                    |   6 +-
 SP/code/client/cl_main.c                    |  57 ++-
 SP/code/client/client.h                     |   2 +
 SP/code/game/ai_cast_script_actions.c       |  17 +-
 SP/code/game/ai_chat.c                      |  54 +-
 SP/code/game/ai_cmd.c                       |  23 +-
 SP/code/game/ai_dmq3.c                      |  32 +-
 SP/code/game/ai_main.c                      |  10 +-
 SP/code/game/ai_team.c                      |  22 +-
 SP/code/game/bg_animation.c                 |  70 +--
 SP/code/game/bg_slidemove.c                 |  27 +-
 SP/code/game/g_active.c                     |   7 +-
 SP/code/game/g_bot.c                        | 217 ++++++---
 SP/code/game/g_client.c                     |  57 ++-
 SP/code/game/g_cmds.c                       | 100 +++-
 SP/code/game/g_func_decs.h                  |   2 +-
 SP/code/game/g_local.h                      |   7 +-
 SP/code/game/g_main.c                       |  16 +-
 SP/code/game/g_script_actions.c             |   8 +-
 SP/code/game/g_session.c                    |  20 +-
 SP/code/game/g_svcmds.c                     |   4 +-
 SP/code/game/g_team.c                       |   2 +-
 SP/code/game/g_utils.c                      |   1 -
 SP/code/qcommon/common.c                    |  11 +-
 SP/code/qcommon/huffman.c                   |  61 ++-
 SP/code/qcommon/msg.c                       |  65 ++-
 SP/code/qcommon/q_shared.h                  |   2 +-
 SP/code/qcommon/qcommon.h                   |   9 +-
 SP/code/qcommon/vm.c                        |  44 +-
 SP/code/qcommon/vm_armv7l.c                 |  28 +-
 SP/code/qcommon/vm_interpreted.c            |  14 +-
 SP/code/qcommon/vm_local.h                  |   7 +-
 SP/code/qcommon/vm_x86.c                    |   8 +-
 SP/code/rend2/glsl/bokeh_fp.glsl            |  18 +-
 SP/code/rend2/glsl/depthblur_fp.glsl        |   8 +-
 SP/code/rend2/glsl/dlight_fp.glsl           |  22 +-
 SP/code/rend2/glsl/generic_fp.glsl          |  23 +-
 SP/code/rend2/glsl/lightall_fp.glsl         |  21 +-
 SP/code/rend2/glsl/pshadow_fp.glsl          |  44 +-
 SP/code/rend2/glsl/shadowmask_fp.glsl       |  28 +-
 SP/code/rend2/glsl/ssao_fp.glsl             |  15 +
 SP/code/rend2/qgl.h                         | 133 ++---
 SP/code/rend2/tr_animation.c                |  10 +-
 SP/code/rend2/tr_backend.c                  | 353 +++++++-------
 SP/code/rend2/tr_dsa.c                      |  46 +-
 SP/code/rend2/tr_extensions.c               | 185 ++++---
 SP/code/rend2/tr_fbo.c                      | 128 +++--
 SP/code/rend2/tr_glsl.c                     |  28 +-
 SP/code/rend2/tr_image.c                    |  56 ++-
 SP/code/rend2/tr_init.c                     |  38 +-
 SP/code/rend2/tr_light.c                    |   1 -
 SP/code/rend2/tr_local.h                    |  95 ++--
 SP/code/rend2/tr_main.c                     |   4 +-
 SP/code/rend2/tr_mesh.c                     |  27 +-
 SP/code/rend2/tr_model_iqm.c                |   7 +-
 SP/code/rend2/tr_noise.c                    |   2 +-
 SP/code/rend2/tr_scene.c                    |   4 +-
 SP/code/rend2/tr_shade.c                    |  29 +-
 SP/code/rend2/tr_shade_calc.c               |  18 +-
 SP/code/rend2/tr_shader.c                   |  18 +-
 SP/code/rend2/tr_sky.c                      |   4 +
 SP/code/rend2/tr_surface.c                  |  38 +-
 SP/code/rend2/tr_world.c                    |   2 -
 SP/code/renderer/qgl.h                      | 133 ++---
 SP/code/renderer/tr_animation.c             |  10 +-
 SP/code/renderer/tr_backend.c               |   8 +-
 SP/code/renderer/tr_cmesh.c                 |  25 +-
 SP/code/renderer/tr_image.c                 |  37 +-
 SP/code/renderer/tr_init.c                  |  13 +-
 SP/code/renderer/tr_local.h                 |  31 +-
 SP/code/renderer/tr_mesh.c                  |  23 +-
 SP/code/renderer/tr_model_iqm.c             |   4 +-
 SP/code/renderer/tr_noise.c                 |   2 +-
 SP/code/renderer/tr_scene.c                 |   2 +-
 SP/code/renderer/tr_shade.c                 |   4 +-
 SP/code/renderer/tr_shade_calc.c            |  24 +-
 SP/code/renderer/tr_shader.c                |  10 +
 SP/code/sdl/sdl_glimp.c                     |  66 ++-
 SP/code/server/sv_ccmds.c                   |   4 +-
 SP/code/server/sv_game.c                    |   8 +-
 SP/code/sys/con_tty.c                       |   8 +-
 SP/code/sys/sys_main.c                      |   3 +-
 SP/code/ui/ui_main.c                        |  73 ++-
 SP/code/ui/ui_players.c                     |  30 +-
 SP/code/ui/ui_shared.c                      |  16 +-
 SP/voip-readme.txt                          | 202 --------
 SP/rend2-readme.md => rend2-readme.md       |  31 +-
 MP/voip-readme.txt => voip-readme.txt       |   0
 237 files changed, 3376 insertions(+), 5387 deletions(-)
 rename MP/HOWTO-Build.txt => HOWTO-Build.txt (100%)
 delete mode 100644 MP/README
 delete mode 100644 MP/rend2-readme.md
 rename MP/README_RASPBERRYPI => README_RASPBERRYPI (100%)
 delete mode 100644 SP/HOWTO-Build.txt
 delete mode 100644 SP/README
 delete mode 100644 SP/README_RASPBERRYPI
 delete mode 100644 SP/voip-readme.txt
 rename SP/rend2-readme.md => rend2-readme.md (95%)
 rename MP/voip-readme.txt => voip-readme.txt (100%)

-- 
Alioth's /usr/local/bin/git-commit-notice on /srv/git.debian.org/git/pkg-games/iortcw.git



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