[iortcw] 200/497: Rend2: Fix some shader stages remaining visible through fog volumes

Simon McVittie smcv at debian.org
Fri Sep 8 10:36:50 UTC 2017


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smcv pushed a commit to annotated tag 1.42d
in repository iortcw.

commit 56a4620ed7a7b511e2943118d7040641809465ce
Author: M4N4T4RMS at gmail.com <M4N4T4RMS at gmail.com@e65d2741-a53d-b2dc-ae96-bb75fa5e4c4a>
Date:   Fri Aug 29 18:07:54 2014 +0000

    Rend2: Fix some shader stages remaining visible through fog volumes
---
 MP/code/rend2/glsl/generic_vp.glsl | 2 +-
 SP/code/rend2/glsl/generic_vp.glsl | 2 +-
 2 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/MP/code/rend2/glsl/generic_vp.glsl b/MP/code/rend2/glsl/generic_vp.glsl
index 0e5b38b..8543ffd 100644
--- a/MP/code/rend2/glsl/generic_vp.glsl
+++ b/MP/code/rend2/glsl/generic_vp.glsl
@@ -193,7 +193,7 @@ float CalcFog(vec3 position)
 	float t = dot(vec4(position, 1.0), u_FogDepth);
 
 	float eyeOutside = float(u_FogEyeT < 0.0);
-	float fogged = float(t < eyeOutside);
+	float fogged = float(t >= eyeOutside);
 
 	t += 1e-6;
 	t *= fogged / (t - u_FogEyeT * eyeOutside);
diff --git a/SP/code/rend2/glsl/generic_vp.glsl b/SP/code/rend2/glsl/generic_vp.glsl
index 0e5b38b..8543ffd 100644
--- a/SP/code/rend2/glsl/generic_vp.glsl
+++ b/SP/code/rend2/glsl/generic_vp.glsl
@@ -193,7 +193,7 @@ float CalcFog(vec3 position)
 	float t = dot(vec4(position, 1.0), u_FogDepth);
 
 	float eyeOutside = float(u_FogEyeT < 0.0);
-	float fogged = float(t < eyeOutside);
+	float fogged = float(t >= eyeOutside);
 
 	t += 1e-6;
 	t *= fogged / (t - u_FogEyeT * eyeOutside);

-- 
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