[iortcw] 207/497: All: Fix some line endings
Simon McVittie
smcv at debian.org
Fri Sep 8 10:36:52 UTC 2017
This is an automated email from the git hooks/post-receive script.
smcv pushed a commit to annotated tag 1.42d
in repository iortcw.
commit 70036acfc5feef8cbade786b58cf9f6c9233e60c
Author: M4N4T4RMS at gmail.com <M4N4T4RMS at gmail.com@e65d2741-a53d-b2dc-ae96-bb75fa5e4c4a>
Date: Sat Sep 6 19:00:09 2014 +0000
All: Fix some line endings
---
MP/code/rend2/tr_shade_calc.c | 4 ++--
MP/code/renderer/tr_shade_calc.c | 8 ++++----
SP/code/rend2/tr_shade_calc.c | 4 ++--
SP/code/renderer/tr_shade_calc.c | 8 ++++----
4 files changed, 12 insertions(+), 12 deletions(-)
diff --git a/MP/code/rend2/tr_shade_calc.c b/MP/code/rend2/tr_shade_calc.c
index dfc8e28..b499134 100644
--- a/MP/code/rend2/tr_shade_calc.c
+++ b/MP/code/rend2/tr_shade_calc.c
@@ -419,10 +419,10 @@ static void AutospriteDeform( void ) {
vec3_t leftDir, upDir;
if ( tess.numVertexes & 3 ) {
- ri.Printf( PRINT_WARNING, "Autosprite shader %s had odd vertex count", tess.shader->name );
+ ri.Printf( PRINT_WARNING, "Autosprite shader %s had odd vertex count\n", tess.shader->name );
}
if ( tess.numIndexes != ( tess.numVertexes >> 2 ) * 6 ) {
- ri.Printf( PRINT_WARNING, "Autosprite shader %s had odd index count", tess.shader->name );
+ ri.Printf( PRINT_WARNING, "Autosprite shader %s had odd index count\n", tess.shader->name );
}
oldVerts = tess.numVertexes;
diff --git a/MP/code/renderer/tr_shade_calc.c b/MP/code/renderer/tr_shade_calc.c
index 6061e52..732f2ec 100644
--- a/MP/code/renderer/tr_shade_calc.c
+++ b/MP/code/renderer/tr_shade_calc.c
@@ -410,10 +410,10 @@ static void AutospriteDeform( void ) {
vec3_t leftDir, upDir;
if ( tess.numVertexes & 3 ) {
- ri.Printf( PRINT_WARNING, "Autosprite shader %s had odd vertex count", tess.shader->name );
+ ri.Printf( PRINT_WARNING, "Autosprite shader %s had odd vertex count\n", tess.shader->name );
}
if ( tess.numIndexes != ( tess.numVertexes >> 2 ) * 6 ) {
- ri.Printf( PRINT_WARNING, "Autosprite shader %s had odd index count", tess.shader->name );
+ ri.Printf( PRINT_WARNING, "Autosprite shader %s had odd index count\n", tess.shader->name );
}
oldVerts = tess.numVertexes;
@@ -487,10 +487,10 @@ static void Autosprite2Deform( void ) {
vec3_t forward;
if ( tess.numVertexes & 3 ) {
- ri.Printf( PRINT_WARNING, "Autosprite2 shader %s had odd vertex count", tess.shader->name );
+ ri.Printf( PRINT_WARNING, "Autosprite2 shader %s had odd vertex count\n", tess.shader->name );
}
if ( tess.numIndexes != ( tess.numVertexes >> 2 ) * 6 ) {
- ri.Printf( PRINT_WARNING, "Autosprite2 shader %s had odd index count", tess.shader->name );
+ ri.Printf( PRINT_WARNING, "Autosprite2 shader %s had odd index count\n", tess.shader->name );
}
if ( backEnd.currentEntity != &tr.worldEntity ) {
diff --git a/SP/code/rend2/tr_shade_calc.c b/SP/code/rend2/tr_shade_calc.c
index 4bc4d89..fd3febb 100644
--- a/SP/code/rend2/tr_shade_calc.c
+++ b/SP/code/rend2/tr_shade_calc.c
@@ -419,10 +419,10 @@ static void AutospriteDeform( void ) {
vec3_t leftDir, upDir;
if ( tess.numVertexes & 3 ) {
- ri.Printf( PRINT_WARNING, "Autosprite shader %s had odd vertex count", tess.shader->name );
+ ri.Printf( PRINT_WARNING, "Autosprite shader %s had odd vertex count\n", tess.shader->name );
}
if ( tess.numIndexes != ( tess.numVertexes >> 2 ) * 6 ) {
- ri.Printf( PRINT_WARNING, "Autosprite shader %s had odd index count", tess.shader->name );
+ ri.Printf( PRINT_WARNING, "Autosprite shader %s had odd index count\n", tess.shader->name );
}
oldVerts = tess.numVertexes;
diff --git a/SP/code/renderer/tr_shade_calc.c b/SP/code/renderer/tr_shade_calc.c
index 1006072..e687e2f 100644
--- a/SP/code/renderer/tr_shade_calc.c
+++ b/SP/code/renderer/tr_shade_calc.c
@@ -410,10 +410,10 @@ static void AutospriteDeform( void ) {
vec3_t leftDir, upDir;
if ( tess.numVertexes & 3 ) {
- ri.Printf( PRINT_WARNING, "Autosprite shader %s had odd vertex count", tess.shader->name );
+ ri.Printf( PRINT_WARNING, "Autosprite shader %s had odd vertex count\n", tess.shader->name );
}
if ( tess.numIndexes != ( tess.numVertexes >> 2 ) * 6 ) {
- ri.Printf( PRINT_WARNING, "Autosprite shader %s had odd index count", tess.shader->name );
+ ri.Printf( PRINT_WARNING, "Autosprite shader %s had odd index count\n", tess.shader->name );
}
oldVerts = tess.numVertexes;
@@ -487,10 +487,10 @@ static void Autosprite2Deform( void ) {
vec3_t forward;
if ( tess.numVertexes & 3 ) {
- ri.Printf( PRINT_WARNING, "Autosprite2 shader %s had odd vertex count", tess.shader->name );
+ ri.Printf( PRINT_WARNING, "Autosprite2 shader %s had odd vertex count\n", tess.shader->name );
}
if ( tess.numIndexes != ( tess.numVertexes >> 2 ) * 6 ) {
- ri.Printf( PRINT_WARNING, "Autosprite2 shader %s had odd index count", tess.shader->name );
+ ri.Printf( PRINT_WARNING, "Autosprite2 shader %s had odd index count\n", tess.shader->name );
}
if ( backEnd.currentEntity != &tr.worldEntity ) {
--
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