[iortcw] 217/497: All: A little whitespace cleanup
Simon McVittie
smcv at debian.org
Fri Sep 8 10:36:54 UTC 2017
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smcv pushed a commit to annotated tag 1.42d
in repository iortcw.
commit d9f6cd5a14818d04c214cdb862cc1e49ee1290be
Author: M4N4T4RMS at gmail.com <M4N4T4RMS at gmail.com@e65d2741-a53d-b2dc-ae96-bb75fa5e4c4a>
Date: Sun Sep 14 13:06:39 2014 +0000
All: A little whitespace cleanup
---
MP/code/cgame/cg_weapons.c | 7 ++-----
SP/code/cgame/cg_weapons.c | 7 ++-----
SP/code/renderer/tr_shader.c | 2 +-
3 files changed, 5 insertions(+), 11 deletions(-)
diff --git a/MP/code/cgame/cg_weapons.c b/MP/code/cgame/cg_weapons.c
index 5c4ca66..9f52f3c 100644
--- a/MP/code/cgame/cg_weapons.c
+++ b/MP/code/cgame/cg_weapons.c
@@ -1158,14 +1158,11 @@ void CG_RegisterWeapon( int weaponNum ) {
if ( item->world_model[W_FP_MODEL] ) {
strcpy( comppath, item->world_model[W_FP_MODEL] ); // first try the fp view weap
- } else if ( item->world_model[W_TP_MODEL] ) {
+ } else if ( item->world_model[W_TP_MODEL] ) {
strcpy( comppath, item->world_model[W_TP_MODEL] ); // not there, use the standard view hand
-
}
- if ( ( !cg_drawFPGun.integer ) && // then if it didn't find the 1st person one or you are set to not use one
- item->world_model[W_TP_MODEL] ) {
+ if ( !cg_drawFPGun.integer && item->world_model[W_TP_MODEL] ) { // then if it didn't find the 1st person one or you are set to not use one
strcpy( comppath, item->world_model[W_TP_MODEL] ); // use the standard view hand
-
}
for ( i = W_TP_MODEL; i < W_NUM_TYPES; i++ )
{
diff --git a/SP/code/cgame/cg_weapons.c b/SP/code/cgame/cg_weapons.c
index 5096b4d..1ed511a 100644
--- a/SP/code/cgame/cg_weapons.c
+++ b/SP/code/cgame/cg_weapons.c
@@ -1113,14 +1113,11 @@ void CG_RegisterWeapon( int weaponNum ) {
if ( item->world_model[W_FP_MODEL] ) {
strcpy( comppath, item->world_model[W_FP_MODEL] ); // first try the fp view weap
- } else if ( item->world_model[W_TP_MODEL] ) {
+ } else if ( item->world_model[W_TP_MODEL] ) {
strcpy( comppath, item->world_model[W_TP_MODEL] ); // not there, use the standard view hand
-
}
- if ( ( !cg_drawFPGun.integer ) && // then if it didn't find the 1st person one or you are set to not use one
- item->world_model[W_TP_MODEL] ) {
+ if ( !cg_drawFPGun.integer && item->world_model[W_TP_MODEL] ) { // then if it didn't find the 1st person one or you are set to not use one
strcpy( comppath, item->world_model[W_TP_MODEL] ); // use the standard view hand
-
}
for ( i = W_TP_MODEL; i < W_NUM_TYPES; i++ )
{
diff --git a/SP/code/renderer/tr_shader.c b/SP/code/renderer/tr_shader.c
index 0b79426..9073d23 100644
--- a/SP/code/renderer/tr_shader.c
+++ b/SP/code/renderer/tr_shader.c
@@ -3076,7 +3076,7 @@ a single large text block that can be scanned for shader names
#define MAX_SHADER_FILES 4096
static void ScanAndLoadShaderFiles( void ) {
char **shaderFiles;
- char *buffers[MAX_SHADER_FILES] = {0};
+ char *buffers[MAX_SHADER_FILES] = {NULL};
char *p;
int numShaderFiles;
int i;
--
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