[iortcw] 222/497: MP: Fix team swapping in stopwatch mode

Simon McVittie smcv at debian.org
Fri Sep 8 10:36:55 UTC 2017


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smcv pushed a commit to annotated tag 1.42d
in repository iortcw.

commit 203bdd8c8956f66d301e62da354803f99e6b5831
Author: M4N4T4RMS at gmail.com <M4N4T4RMS at gmail.com@e65d2741-a53d-b2dc-ae96-bb75fa5e4c4a>
Date:   Tue Sep 23 00:35:01 2014 +0000

    MP: Fix team swapping in stopwatch mode
---
 MP/code/game/g_main.c    | 1 +
 MP/code/game/g_session.c | 2 +-
 2 files changed, 2 insertions(+), 1 deletion(-)

diff --git a/MP/code/game/g_main.c b/MP/code/game/g_main.c
index d2b4293..e034e13 100644
--- a/MP/code/game/g_main.c
+++ b/MP/code/game/g_main.c
@@ -2391,6 +2391,7 @@ void CheckGameState( void ) {
 	// check warmup latch
 	if ( current_gs == GS_WARMUP ) {
 		if ( g_warmup.integer <= 0 || !g_doWarmup.integer ) {
+			level.warmupTime = level.time + 1000;
 			trap_Cvar_Set( "gamestate", va( "%i", GS_PLAYING ) );
 		} else {
 			int delay = g_warmup.integer + 1;
diff --git a/MP/code/game/g_session.c b/MP/code/game/g_session.c
index a647ac4..861c2d1 100644
--- a/MP/code/game/g_session.c
+++ b/MP/code/game/g_session.c
@@ -113,7 +113,7 @@ void G_ReadSessionData( gclient_t *client ) {
 		test = g_currentRound.integer == 1;
 	}
 
-	if ( g_gametype.integer == GT_WOLF_STOPWATCH && test ) {
+	if ( g_gametype.integer == GT_WOLF_STOPWATCH && level.warmupTime > 0 && test ) {
 		if ( client->sess.sessionTeam == TEAM_RED ) {
 			client->sess.sessionTeam = TEAM_BLUE;
 		} else if ( client->sess.sessionTeam == TEAM_BLUE )   {

-- 
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