[iortcw] 328/497: SP: Add ability to use system SDL2 and OpenAL libs on OSX

Simon McVittie smcv at debian.org
Fri Sep 8 10:37:18 UTC 2017


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smcv pushed a commit to annotated tag 1.42d
in repository iortcw.

commit b75c9bbf64b01a63d330464171edc1bc627b5298
Author: Donny Springer <M4N4T4RMS at gmail.com>
Date:   Wed Mar 25 21:11:47 2015 -0400

    SP: Add ability to use system SDL2 and OpenAL libs on OSX
---
 SP/Makefile | 26 +++++++++++++++++++-------
 1 file changed, 19 insertions(+), 7 deletions(-)

diff --git a/SP/Makefile b/SP/Makefile
index 64450ca..35f2754 100644
--- a/SP/Makefile
+++ b/SP/Makefile
@@ -516,7 +516,13 @@ ifeq ($(PLATFORM),darwin)
 
   ifeq ($(USE_OPENAL),1)
     ifneq ($(USE_OPENAL_DLOPEN),1)
-      CLIENT_LIBS += -framework OpenAL
+      ifneq ($(USE_INTERNAL_LIBS),1)
+        CLIENT_CFLAGS += $(OPENAL_CFLAGS)
+        CLIENT_LIBS += $(THREAD_LIBS) $(OPENAL_LIBS)
+      else
+        CLIENT_LIBS += -framework OpenAL
+        CLIENT_EXTRA_FILES += $(LIBSDIR)/macosx/libopenal.dylib
+      endif
     endif
   endif
 
@@ -531,16 +537,22 @@ ifeq ($(PLATFORM),darwin)
 
   ifeq ($(USE_LOCAL_HEADERS),1)
     BASE_CFLAGS += -I$(SDLHDIR)/include
+  else
+    BASE_CFLAGS += $(SDL_CFLAGS)
   endif
 
   # We copy sdlmain before ranlib'ing it so that subversion doesn't think
   #  the file has been modified by each build.
-  LIBSDLMAIN=$(B)/libSDL2main.a
-  LIBSDLMAINSRC=$(LIBSDIR)/macosx/libSDL2main.a
-  CLIENT_LIBS += -framework IOKit \
-    $(LIBSDIR)/macosx/libSDL2-2.0.0.dylib
-  RENDERER_LIBS += -framework OpenGL $(LIBSDIR)/macosx/libSDL2-2.0.0.dylib
-  CLIENT_EXTRA_FILES += $(LIBSDIR)/macosx/libSDL2-2.0.0.dylib $(LIBSDIR)/macosx/libopenal.dylib
+  ifeq ($(USE_INTERNAL_LIBS),1)
+    LIBSDLMAIN=$(B)/libSDL2main.a
+    LIBSDLMAINSRC=$(LIBSDIR)/macosx/libSDL2main.a
+    CLIENT_LIBS += -framework IOKit $(LIBSDIR)/macosx/libSDL2-2.0.0.dylib
+    RENDERER_LIBS += -framework OpenGL $(LIBSDIR)/macosx/libSDL2-2.0.0.dylib
+    CLIENT_EXTRA_FILES += $(LIBSDIR)/macosx/libSDL2-2.0.0.dylib
+  else
+    CLIENT_LIBS += -framework IOKit $(SDL_LIBS)
+    RENDERER_LIBS += -framework OpenGL $(SDL_LIBS)
+  endif
 
   OPTIMIZE = $(OPTIMIZEVM) -ffast-math
 

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