[iortcw] 401/497: All: Whitespace consistency

Simon McVittie smcv at debian.org
Fri Sep 8 10:37:36 UTC 2017


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smcv pushed a commit to annotated tag 1.42d
in repository iortcw.

commit c97fac922bffa6ecf624c7baffc472038391ce1b
Author: MAN-AT-ARMS <M4N4T4RMS at gmail.com>
Date:   Fri Sep 25 12:42:03 2015 -0400

    All: Whitespace consistency
---
 MP/code/qcommon/files.c | 8 ++++----
 SP/code/qcommon/files.c | 8 ++++----
 2 files changed, 8 insertions(+), 8 deletions(-)

diff --git a/MP/code/qcommon/files.c b/MP/code/qcommon/files.c
index cce9ddb..56439ca 100644
--- a/MP/code/qcommon/files.c
+++ b/MP/code/qcommon/files.c
@@ -3539,8 +3539,8 @@ static void FS_Startup( const char *gameName ) {
 	// check for additional base game so mods can be based upon other mods
 	if ( fs_basegame->string[0] && Q_stricmp( fs_basegame->string, gameName ) ) {
 #ifndef STANDALONE
-		if (fs_steampath->string[0]) {
-			FS_AddGameDirectory(fs_steampath->string, fs_basegame->string, qtrue );
+		if ( fs_steampath->string[0] ) {
+			FS_AddGameDirectory( fs_steampath->string, fs_basegame->string, qtrue );
 		}
 #endif
 		if ( fs_basepath->string[0] ) {
@@ -3554,8 +3554,8 @@ static void FS_Startup( const char *gameName ) {
 	// check for additional game folder for mods
 	if ( fs_gamedirvar->string[0] && Q_stricmp( fs_gamedirvar->string, gameName ) ) {
 #ifndef STANDALONE
-		if (fs_steampath->string[0]) {
-			FS_AddGameDirectory(fs_steampath->string, fs_gamedirvar->string, qtrue );
+		if ( fs_steampath->string[0] ) {
+			FS_AddGameDirectory( fs_steampath->string, fs_gamedirvar->string, qtrue );
 		}
 #endif
 		if ( fs_basepath->string[0] ) {
diff --git a/SP/code/qcommon/files.c b/SP/code/qcommon/files.c
index 48bdae1..fad5a99 100644
--- a/SP/code/qcommon/files.c
+++ b/SP/code/qcommon/files.c
@@ -3542,8 +3542,8 @@ static void FS_Startup( const char *gameName )
 	// check for additional base game so mods can be based upon other mods
 	if ( fs_basegame->string[0] && Q_stricmp( fs_basegame->string, gameName ) ) {
 #ifndef STANDALONE
-		if (fs_steampath->string[0]) {
-			FS_AddGameDirectory(fs_steampath->string, fs_basegame->string );
+		if ( fs_steampath->string[0] ) {
+			FS_AddGameDirectory( fs_steampath->string, fs_basegame->string );
 		}
 #endif
 		if ( fs_basepath->string[0] ) {
@@ -3557,8 +3557,8 @@ static void FS_Startup( const char *gameName )
 	// check for additional game folder for mods
 	if ( fs_gamedirvar->string[0] && Q_stricmp( fs_gamedirvar->string, gameName ) ) {
 #ifndef STANDALONE
-		if (fs_steampath->string[0]) {
-			FS_AddGameDirectory(fs_steampath->string, fs_gamedirvar->string );
+		if ( fs_steampath->string[0] ) {
+			FS_AddGameDirectory( fs_steampath->string, fs_gamedirvar->string );
 		}
 #endif
 		if ( fs_basepath->string[0] ) {

-- 
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