[iortcw] 463/497: SP: Give a few more seconds for sound fadeout at end of mission

Simon McVittie smcv at debian.org
Fri Sep 8 10:37:54 UTC 2017


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smcv pushed a commit to annotated tag 1.42d
in repository iortcw.

commit d397a954b9341abf441d3cb27d49e73a2b163787
Author: MAN-AT-ARMS <M4N4T4RMS at gmail.com>
Date:   Sun Dec 6 13:58:23 2015 -0500

    SP: Give a few more seconds for sound fadeout at end of mission
---
 SP/code/game/ai_cast_script_actions.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/SP/code/game/ai_cast_script_actions.c b/SP/code/game/ai_cast_script_actions.c
index 32f00ec..f071d61 100644
--- a/SP/code/game/ai_cast_script_actions.c
+++ b/SP/code/game/ai_cast_script_actions.c
@@ -2362,7 +2362,7 @@ qboolean AICast_ScriptAction_ChangeLevel( cast_state_t *cs, char *params ) {
 	trap_SendServerCommand( -1, va( "snd_fade 0 %d", 1000 + exitTime ) ); //----(SA)	added
 
 	// load the next map, after a delay
-	level.reloadDelayTime = level.time + 1000 + exitTime;
+	level.reloadDelayTime = level.time + 4000 + exitTime;
 	trap_Cvar_Set( "g_reloading", va( "%d", RELOAD_NEXTMAP_WAITING ) );
 
 	if ( endgame ) {

-- 
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