[iortcw] 11/152: All: Remove r_cgenVertexLit cvar

Simon McVittie smcv at debian.org
Fri Sep 8 10:39:38 UTC 2017


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smcv pushed a commit to annotated tag 1.5a
in repository iortcw.

commit 94bba260d721b305cc9e67844411a4d1de8e2eb1
Author: MAN-AT-ARMS <M4N4T4RMS at gmail.com>
Date:   Sat Jan 16 09:40:40 2016 -0500

    All: Remove r_cgenVertexLit cvar
---
 MP/code/rend2/tr_init.c   |  3 ---
 MP/code/rend2/tr_local.h  |  1 -
 MP/code/rend2/tr_shader.c | 15 ++++-----------
 SP/code/rend2/tr_init.c   |  3 ---
 SP/code/rend2/tr_local.h  |  1 -
 SP/code/rend2/tr_shader.c | 15 ++++-----------
 6 files changed, 8 insertions(+), 30 deletions(-)

diff --git a/MP/code/rend2/tr_init.c b/MP/code/rend2/tr_init.c
index 402d2f0..85ebd1b 100644
--- a/MP/code/rend2/tr_init.c
+++ b/MP/code/rend2/tr_init.c
@@ -202,7 +202,6 @@ cvar_t  *r_ext_multisample;
 cvar_t  *r_drawBuffer;
 cvar_t  *r_glIgnoreWicked3D;
 cvar_t  *r_lightmap;
-cvar_t  *r_cgenVertexLit;
 cvar_t  *r_vertexLight;
 cvar_t  *r_uiFullScreen;
 cvar_t  *r_shadows;
@@ -1461,8 +1460,6 @@ void R_Register( void ) {
 	r_lightmap = ri.Cvar_Get( "r_lightmap", "0", CVAR_CHEAT ); // DHM - NERVE :: cheat protect
 	r_portalOnly = ri.Cvar_Get( "r_portalOnly", "0", CVAR_CHEAT );
 
-	r_cgenVertexLit = ri.Cvar_Get( "r_cgenVertexLit", "0", CVAR_ARCHIVE | CVAR_LATCH );
-
 	r_flareSize = ri.Cvar_Get( "r_flareSize", "40", CVAR_CHEAT );
 	ri.Cvar_Set( "r_flareFade", "5" ); // to force this when people already have "7" in their config
 	r_flareFade = ri.Cvar_Get( "r_flareFade", "5", CVAR_CHEAT );
diff --git a/MP/code/rend2/tr_local.h b/MP/code/rend2/tr_local.h
index da99449..9a814df 100644
--- a/MP/code/rend2/tr_local.h
+++ b/MP/code/rend2/tr_local.h
@@ -1928,7 +1928,6 @@ extern cvar_t  *r_offsetUnits;
 
 extern cvar_t  *r_fullbright;			// avoid lightmap pass // JPW NERVE removed per atvi request
 extern cvar_t  *r_lightmap;                     // render lightmaps only
-extern cvar_t  *r_cgenVertexLit;		// Use CGEN_VERTEX_LIT and CGEN_EXACT_VERTEX_LIT instead of CGEN_VERTEX and CGEN_EXACT_VERTEX
 extern cvar_t  *r_vertexLight;                  // vertex lighting mode for better performance
 extern cvar_t  *r_uiFullScreen;                 // ui is running fullscreen
 
diff --git a/MP/code/rend2/tr_shader.c b/MP/code/rend2/tr_shader.c
index 24e0605..060371e 100644
--- a/MP/code/rend2/tr_shader.c
+++ b/MP/code/rend2/tr_shader.c
@@ -1118,24 +1118,17 @@ static qboolean ParseStage( shaderStage_t *stage, char **text ) {
 			} else if ( !Q_stricmp( token, "oneMinusEntity" ) )    {
 				stage->rgbGen = CGEN_ONE_MINUS_ENTITY;
 			} else if ( !Q_stricmp( token, "vertex" ) ) {
-				if ( r_cgenVertexLit->integer ) {
-					stage->rgbGen = CGEN_VERTEX_LIT;
-				} else {
-					stage->rgbGen = CGEN_VERTEX;
-				}
+				stage->rgbGen = CGEN_VERTEX;
 				if ( stage->alphaGen == 0 ) {
 					stage->alphaGen = AGEN_VERTEX;
 				}
 			} else if ( !Q_stricmp( token, "exactVertex" ) ) {
-				if ( r_cgenVertexLit->integer ) {
-					stage->rgbGen = CGEN_EXACT_VERTEX_LIT;
-				} else {
-					stage->rgbGen = CGEN_EXACT_VERTEX;
-				}
+				stage->rgbGen = CGEN_EXACT_VERTEX;
 			} else if ( !Q_stricmp( token, "vertexLit" ) )	{
 				stage->rgbGen = CGEN_VERTEX_LIT;
-				if ( stage->alphaGen == 0 )
+				if ( stage->alphaGen == 0 ) {
 					stage->alphaGen = AGEN_VERTEX;
+				}
 			} else if ( !Q_stricmp( token, "exactVertexLit" ) )	{
 				stage->rgbGen = CGEN_EXACT_VERTEX_LIT;
 			} else if ( !Q_stricmp( token, "lightingDiffuse" ) )    {
diff --git a/SP/code/rend2/tr_init.c b/SP/code/rend2/tr_init.c
index 9eed291..c034449 100644
--- a/SP/code/rend2/tr_init.c
+++ b/SP/code/rend2/tr_init.c
@@ -207,7 +207,6 @@ cvar_t  *r_ext_multisample;
 cvar_t  *r_drawBuffer;
 cvar_t  *r_glIgnoreWicked3D;
 cvar_t  *r_lightmap;
-cvar_t  *r_cgenVertexLit;
 cvar_t  *r_vertexLight;
 cvar_t  *r_uiFullScreen;
 cvar_t  *r_shadows;
@@ -1487,8 +1486,6 @@ void R_Register( void ) {
 	r_lightmap = ri.Cvar_Get( "r_lightmap", "0", CVAR_CHEAT );
 	r_portalOnly = ri.Cvar_Get( "r_portalOnly", "0", CVAR_CHEAT );
 
-	r_cgenVertexLit = ri.Cvar_Get( "r_cgenVertexLit", "0", CVAR_ARCHIVE | CVAR_LATCH );
-
 	r_flareSize = ri.Cvar_Get( "r_flareSize", "40", CVAR_CHEAT );
 	r_flareFade = ri.Cvar_Get( "r_flareFade", "5", CVAR_CHEAT );
 	r_flareCoeff = ri.Cvar_Get ("r_flareCoeff", FLARE_STDCOEFF, CVAR_CHEAT);
diff --git a/SP/code/rend2/tr_local.h b/SP/code/rend2/tr_local.h
index 72977eb..f5aa092 100644
--- a/SP/code/rend2/tr_local.h
+++ b/SP/code/rend2/tr_local.h
@@ -1948,7 +1948,6 @@ extern cvar_t  *r_offsetUnits;
 
 extern cvar_t  *r_fullbright;                   // avoid lightmap pass
 extern cvar_t  *r_lightmap;                     // render lightmaps only
-extern cvar_t  *r_cgenVertexLit;		// Use CGEN_VERTEX_LIT and CGEN_EXACT_VERTEX_LIT instead of CGEN_VERTEX and CGEN_EXACT_VERTEX
 extern cvar_t  *r_vertexLight;                  // vertex lighting mode for better performance
 extern cvar_t  *r_uiFullScreen;                 // ui is running fullscreen
 
diff --git a/SP/code/rend2/tr_shader.c b/SP/code/rend2/tr_shader.c
index 600edbb..c8dd37f 100644
--- a/SP/code/rend2/tr_shader.c
+++ b/SP/code/rend2/tr_shader.c
@@ -1116,24 +1116,17 @@ static qboolean ParseStage( shaderStage_t *stage, char **text ) {
 			} else if ( !Q_stricmp( token, "oneMinusEntity" ) )    {
 				stage->rgbGen = CGEN_ONE_MINUS_ENTITY;
 			} else if ( !Q_stricmp( token, "vertex" ) )    {
-				if ( r_cgenVertexLit->integer ) {
-					stage->rgbGen = CGEN_VERTEX_LIT;
-				} else {
-					stage->rgbGen = CGEN_VERTEX;
-				}
+				stage->rgbGen = CGEN_VERTEX;
 				if ( stage->alphaGen == 0 ) {
 					stage->alphaGen = AGEN_VERTEX;
 				}
 			} else if ( !Q_stricmp( token, "exactVertex" ) )    {
-				if ( r_cgenVertexLit->integer ) {
-					stage->rgbGen = CGEN_EXACT_VERTEX_LIT;
-				} else {
-					stage->rgbGen = CGEN_EXACT_VERTEX;
-				}
+				stage->rgbGen = CGEN_EXACT_VERTEX;
 			} else if ( !Q_stricmp( token, "vertexLit" ) )	{
 				stage->rgbGen = CGEN_VERTEX_LIT;
-				if ( stage->alphaGen == 0 )
+				if ( stage->alphaGen == 0 ) {
 					stage->alphaGen = AGEN_VERTEX;
+				}
 			} else if ( !Q_stricmp( token, "exactVertexLit" ) )	{
 				stage->rgbGen = CGEN_EXACT_VERTEX_LIT;
 			} else if ( !Q_stricmp( token, "lightingDiffuse" ) )    {

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