[iortcw] 30/152: SP: Completely kill off light effects from broken spotlights

Simon McVittie smcv at debian.org
Fri Sep 8 10:39:53 UTC 2017


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smcv pushed a commit to annotated tag 1.5a
in repository iortcw.

commit 1ae4e33e4403615a2c64314f87b10c02e6a3a5ec
Author: MAN-AT-ARMS <M4N4T4RMS at gmail.com>
Date:   Tue Feb 2 01:53:37 2016 -0500

    SP: Completely kill off light effects from broken spotlights
---
 SP/code/cgame/cg_effects.c | 3 +--
 1 file changed, 1 insertion(+), 2 deletions(-)

diff --git a/SP/code/cgame/cg_effects.c b/SP/code/cgame/cg_effects.c
index 6ac6aac..efdcee1 100644
--- a/SP/code/cgame/cg_effects.c
+++ b/SP/code/cgame/cg_effects.c
@@ -1452,8 +1452,7 @@ void CG_Spotlight( centity_t *cent, float *color, vec3_t realstart, vec3_t light
 
 
 	if ( cent->currentState.frame == 1 ) {    // dead
-		startAlpha = 0.0;
-		endAlpha = 0.0;
+		return;
 	}
 
 

-- 
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