[iortcw] 100/152: All: Snap to correct aspect immediately after stretched effects

Simon McVittie smcv at debian.org
Fri Sep 8 10:40:18 UTC 2017


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smcv pushed a commit to annotated tag 1.5a
in repository iortcw.

commit ab6ca55a0d167d1140dc2f404f119bf7cbe2de4a
Author: MAN-AT-ARMS <M4N4T4RMS at gmail.com>
Date:   Wed Aug 17 19:19:38 2016 -0400

    All: Snap to correct aspect immediately after stretched effects
---
 MP/code/cgame/cg_draw.c | 9 ++++++++-
 SP/code/cgame/cg_draw.c | 8 ++++++++
 2 files changed, 16 insertions(+), 1 deletion(-)

diff --git a/MP/code/cgame/cg_draw.c b/MP/code/cgame/cg_draw.c
index 7f48677..a02a7ca 100644
--- a/MP/code/cgame/cg_draw.c
+++ b/MP/code/cgame/cg_draw.c
@@ -2861,6 +2861,7 @@ static void CG_DrawFlashFade( void ) {
 		if ( cg_fixedAspect.integer ) {
 			CG_SetScreenPlacement(PLACE_STRETCH, PLACE_STRETCH);
 		 	CG_FillRect( -10, -10, 650, 490, col );
+			CG_SetScreenPlacement(PLACE_CENTER, PLACE_CENTER);
 		} else {	
 			CG_FillRect( -10, -10, 650, 490, col );
 		}
@@ -2920,6 +2921,7 @@ static void CG_DrawFlashZoomTransition( void ) {
 		if ( cg_fixedAspect.integer ) {
 			CG_SetScreenPlacement(PLACE_STRETCH, PLACE_STRETCH);
 			CG_FillRect( -10, -10, 650, 490, color );
+			CG_SetScreenPlacement(PLACE_CENTER, PLACE_CENTER);
 		} else {
 			CG_FillRect( -10, -10, 650, 490, color );
 		}
@@ -2959,6 +2961,7 @@ static void CG_DrawFlashDamage( void ) {
 		if ( cg_fixedAspect.integer ) {
 			CG_SetScreenPlacement(PLACE_STRETCH, PLACE_STRETCH);
 			CG_FillRect( -10, -10, 650, 490, col );
+			CG_SetScreenPlacement(PLACE_CENTER, PLACE_CENTER);
 		} else {
 			CG_FillRect( -10, -10, 650, 490, col );
 		}
@@ -3012,6 +3015,7 @@ static void CG_DrawFlashFire( void ) {
 		if ( cg_fixedAspect.integer ) {
 			CG_SetScreenPlacement(PLACE_STRETCH, PLACE_STRETCH);
 			CG_DrawPic( -10, -10, 650, 490, cgs.media.viewFlashFire[( cg.time / 50 ) % 16] );
+			CG_SetScreenPlacement(PLACE_CENTER, PLACE_CENTER);
 		} else {
 			CG_DrawPic( -10, -10, 650, 490, cgs.media.viewFlashFire[( cg.time / 50 ) % 16] );
 		}
@@ -3056,6 +3060,7 @@ static void CG_DrawFlashLightning( void ) {
 	if ( cg_fixedAspect.integer ) {
 		CG_SetScreenPlacement(PLACE_STRETCH, PLACE_STRETCH);
 		CG_DrawPic( -10, -10, 650, 490, shader );
+		CG_SetScreenPlacement(PLACE_CENTER, PLACE_CENTER);
 	} else {
 		CG_DrawPic( -10, -10, 650, 490, shader );
 	}
@@ -3493,6 +3498,7 @@ static void CG_ScreenFade( void ) {
 		if ( cg_fixedAspect.integer ) {
 			CG_SetScreenPlacement(PLACE_STRETCH, PLACE_STRETCH);
 			CG_FillRect( 0, 0, 640, 480, cg.fadeColor1 );
+			CG_SetScreenPlacement(PLACE_CENTER, PLACE_CENTER);
 		} else {
 			CG_FillRect( 0, 0, 640, 480, cg.fadeColor1 );
 		}
@@ -3508,7 +3514,8 @@ static void CG_ScreenFade( void ) {
 		if ( color[ 3 ] ) {
 			if ( cg_fixedAspect.integer ) {
 				CG_SetScreenPlacement(PLACE_STRETCH, PLACE_STRETCH);
-				CG_FillRect( 0, 0, 640, 480, color );
+				CG_FillRect( 0, 0, 640, 480, color ):
+				CG_SetScreenPlacement(PLACE_CENTER, PLACE_CENTER);
 			} else {
 				CG_FillRect( 0, 0, 640, 480, color );
 			}
diff --git a/SP/code/cgame/cg_draw.c b/SP/code/cgame/cg_draw.c
index 3f0f85a..48ce400 100644
--- a/SP/code/cgame/cg_draw.c
+++ b/SP/code/cgame/cg_draw.c
@@ -3272,6 +3272,7 @@ static void CG_DrawFlashFade( void ) {
 		if ( cg_fixedAspect.integer ) {
 			CG_SetScreenPlacement(PLACE_STRETCH, PLACE_STRETCH);
 		 	CG_FillRect( 0, 0, 640, 480, col );
+			CG_SetScreenPlacement(PLACE_CENTER, PLACE_CENTER);
 		} else {	
 			CG_FillRect( 0, 0, 640, 480, col ); // why do a bunch of these extend outside 640x480?
 		}
@@ -3331,6 +3332,7 @@ static void CG_DrawFlashZoomTransition( void ) {
 		if ( cg_fixedAspect.integer ) {
 			CG_SetScreenPlacement(PLACE_STRETCH, PLACE_STRETCH);
 			CG_FillRect( -10, -10, 650, 490, color );
+			CG_SetScreenPlacement(PLACE_CENTER, PLACE_CENTER);
 		} else {
 			CG_FillRect( -10, -10, 650, 490, color );
 		}
@@ -3370,6 +3372,7 @@ static void CG_DrawFlashDamage( void ) {
 		if ( cg_fixedAspect.integer ) {
 			CG_SetScreenPlacement(PLACE_STRETCH, PLACE_STRETCH);
 			CG_FillRect( -10, -10, 650, 490, col );
+			CG_SetScreenPlacement(PLACE_CENTER, PLACE_CENTER);
 		} else {
 			CG_FillRect( -10, -10, 650, 490, col );
 		}
@@ -3427,6 +3430,7 @@ static void CG_DrawFlashFire( void ) {
 		if ( cg_fixedAspect.integer ) {
 			CG_SetScreenPlacement(PLACE_STRETCH, PLACE_STRETCH);
 			CG_DrawPic( -10, -10, 650, 490, cgs.media.viewFlashFire[( cg.time / 50 ) % 16] );
+			CG_SetScreenPlacement(PLACE_CENTER, PLACE_CENTER);
 		} else {
 			CG_DrawPic( -10, -10, 650, 490, cgs.media.viewFlashFire[( cg.time / 50 ) % 16] );
 		}
@@ -3470,6 +3474,7 @@ static void CG_DrawFlashLightning( void ) {
 	if ( cg_fixedAspect.integer ) {
 		CG_SetScreenPlacement(PLACE_STRETCH, PLACE_STRETCH);
 		CG_DrawPic( -10, -10, 650, 490, shader );
+		CG_SetScreenPlacement(PLACE_CENTER, PLACE_CENTER);
 	} else {
 		CG_DrawPic( -10, -10, 650, 490, shader );
 	}
@@ -3691,6 +3696,7 @@ static void CG_DrawGameScreenFade( void ) {
 	if ( cg_fixedAspect.integer ) {
 		CG_SetScreenPlacement(PLACE_STRETCH, PLACE_STRETCH);
 		CG_FillRect( 0, 0, 640, 480, col );
+		CG_SetScreenPlacement(PLACE_CENTER, PLACE_CENTER);
 	} else {
 		CG_FillRect( 0, 0, 640, 480, col );
 	}
@@ -3729,6 +3735,7 @@ static void CG_ScreenFade( void ) {
 		if ( cg_fixedAspect.integer ) {
 			CG_SetScreenPlacement(PLACE_STRETCH, PLACE_STRETCH);
 			CG_FillRect( 0, 0, 640, 480, cg.fadeColor1 );
+			CG_SetScreenPlacement(PLACE_CENTER, PLACE_CENTER);
 		} else {
 			CG_FillRect( 0, 0, 640, 480, cg.fadeColor1 );
 		}
@@ -3745,6 +3752,7 @@ static void CG_ScreenFade( void ) {
 			if ( cg_fixedAspect.integer ) {
 				CG_SetScreenPlacement(PLACE_STRETCH, PLACE_STRETCH);
 				CG_FillRect( 0, 0, 640, 480, color );
+				CG_SetScreenPlacement(PLACE_CENTER, PLACE_CENTER);
 			} else {
 				CG_FillRect( 0, 0, 640, 480, color );
 			}

-- 
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