[iortcw] 113/152: All: Fix more reversed VectorCopy4() usage

Simon McVittie smcv at debian.org
Fri Sep 8 10:40:20 UTC 2017


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smcv pushed a commit to annotated tag 1.5a
in repository iortcw.

commit a68dff71fb2ba9347ba4e778c8231d7921fbca75
Author: MAN-AT-ARMS <M4N4T4RMS at gmail.com>
Date:   Tue Sep 13 17:26:06 2016 -0400

    All: Fix more reversed VectorCopy4() usage
---
 MP/code/rend2/tr_surface.c | 10 +++++-----
 SP/code/rend2/tr_surface.c | 10 +++++-----
 2 files changed, 10 insertions(+), 10 deletions(-)

diff --git a/MP/code/rend2/tr_surface.c b/MP/code/rend2/tr_surface.c
index 33c4b99..7b6650f 100644
--- a/MP/code/rend2/tr_surface.c
+++ b/MP/code/rend2/tr_surface.c
@@ -134,10 +134,10 @@ void RB_AddQuadStampExt( vec3_t origin, vec3_t left, vec3_t up, float color[4],
 
 	R_VaoPackNormal(iNormal, normal);
 
-	VectorCopy4(tess.normal[ndx], iNormal);
-	VectorCopy4(tess.normal[ndx+1], iNormal);
-	VectorCopy4(tess.normal[ndx+2], iNormal);
-	VectorCopy4(tess.normal[ndx+3], iNormal);
+	VectorCopy4(iNormal, tess.normal[ndx]);
+	VectorCopy4(iNormal, tess.normal[ndx + 1]);
+	VectorCopy4(iNormal, tess.normal[ndx + 2]);
+	VectorCopy4(iNormal, tess.normal[ndx + 3]);
 
 	// standard square texture coordinates
 	VectorSet2(tess.texCoords[ndx  ][0], s1, t1);
@@ -1190,7 +1190,7 @@ static void RB_SurfaceGrid( srfBspSurface_t *srf ) {
 
 				if ( tess.shader->vertexAttribs & ATTR_LIGHTDIRECTION )
 				{
-					VectorCopy4(lightdir, dv->lightdir);
+					VectorCopy4(dv->lightdir, lightdir);
 					lightdir += 4;
 				}
 
diff --git a/SP/code/rend2/tr_surface.c b/SP/code/rend2/tr_surface.c
index a016e1e..ab51a23 100644
--- a/SP/code/rend2/tr_surface.c
+++ b/SP/code/rend2/tr_surface.c
@@ -134,10 +134,10 @@ void RB_AddQuadStampExt( vec3_t origin, vec3_t left, vec3_t up, float color[4],
 
 	R_VaoPackNormal(iNormal, normal);
 
-	VectorCopy4(tess.normal[ndx], iNormal);
-	VectorCopy4(tess.normal[ndx+1], iNormal);
-	VectorCopy4(tess.normal[ndx+2], iNormal);
-	VectorCopy4(tess.normal[ndx+3], iNormal);
+	VectorCopy4(iNormal, tess.normal[ndx]);
+	VectorCopy4(iNormal, tess.normal[ndx + 1]);
+	VectorCopy4(iNormal, tess.normal[ndx + 2]);
+	VectorCopy4(iNormal, tess.normal[ndx + 3]);
 
 	// standard square texture coordinates
 	VectorSet2(tess.texCoords[ndx  ][0], s1, t1);
@@ -1188,7 +1188,7 @@ static void RB_SurfaceGrid( srfBspSurface_t *srf ) {
 
 				if ( tess.shader->vertexAttribs & ATTR_LIGHTDIRECTION )
 				{
-					VectorCopy4(lightdir, dv->lightdir);
+					VectorCopy4(dv->lightdir, lightdir);
 					lightdir += 4;
 				}
 

-- 
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