[iortcw] 146/152: All: Rend2: Add more ambient to lightmapped materials

Simon McVittie smcv at debian.org
Fri Sep 8 10:40:28 UTC 2017


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smcv pushed a commit to annotated tag 1.5a
in repository iortcw.

commit 9b31d6378505a756bda9ef7325778b697367db8e
Author: MAN-AT-ARMS <M4N4T4RMS at gmail.com>
Date:   Thu Oct 27 18:42:45 2016 -0400

    All: Rend2: Add more ambient to lightmapped materials
---
 MP/code/rend2/glsl/lightall_fp.glsl | 3 +++
 SP/code/rend2/glsl/lightall_fp.glsl | 3 +++
 2 files changed, 6 insertions(+)

diff --git a/MP/code/rend2/glsl/lightall_fp.glsl b/MP/code/rend2/glsl/lightall_fp.glsl
index 531267c..5cb8233 100644
--- a/MP/code/rend2/glsl/lightall_fp.glsl
+++ b/MP/code/rend2/glsl/lightall_fp.glsl
@@ -274,6 +274,9 @@ void main()
 	ambientColor = lightColor;
 	float surfNL = clamp(dot(var_Normal.xyz, L), 0.0, 1.0);
 
+	// reserve 25% ambient to avoid black areas on normalmaps
+	lightColor *= 0.75;
+
 	// Scale the incoming light to compensate for the baked-in light angle
 	// attenuation.
 	lightColor /= max(surfNL, 0.25);
diff --git a/SP/code/rend2/glsl/lightall_fp.glsl b/SP/code/rend2/glsl/lightall_fp.glsl
index 531267c..5cb8233 100644
--- a/SP/code/rend2/glsl/lightall_fp.glsl
+++ b/SP/code/rend2/glsl/lightall_fp.glsl
@@ -274,6 +274,9 @@ void main()
 	ambientColor = lightColor;
 	float surfNL = clamp(dot(var_Normal.xyz, L), 0.0, 1.0);
 
+	// reserve 25% ambient to avoid black areas on normalmaps
+	lightColor *= 0.75;
+
 	// Scale the incoming light to compensate for the baked-in light angle
 	// attenuation.
 	lightColor /= max(surfNL, 0.25);

-- 
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