[iortcw] 33/89: All: Fix g_teamAutoJoin and g_teamForceBalance

Simon McVittie smcv at debian.org
Fri Sep 8 10:44:21 UTC 2017


This is an automated email from the git hooks/post-receive script.

smcv pushed a commit to tag 1.51b
in repository iortcw.

commit a0ba77d8757049d03473b27c2d734dc894924d4c
Author: MAN-AT-ARMS <M4N4T4RMS at gmail.com>
Date:   Tue Jul 18 07:52:46 2017 -0400

    All: Fix g_teamAutoJoin and g_teamForceBalance
    
    Merge from ioq3 https://github.com/ioquake/ioq3/commit/f7c3276fe803388bd613ab6bf6ad8e0a6647b740
    
    Adds g_localTeamPref for use with g_teamAutoJoin
    
    TODO: Add class preference as well (i.e. g_localClassPref) to go with this.
    
    Unused in SP but merged for the sake of coop, etc.
---
 MP/code/game/ai_dmq3.c     |  7 +------
 MP/code/game/g_bot.c       |  3 +--
 MP/code/game/g_client.c    | 22 +++++++++++-----------
 MP/code/game/g_cmds.c      |  4 ++--
 MP/code/game/g_local.h     |  5 +++--
 MP/code/game/g_main.c      |  6 +++++-
 MP/code/game/g_session.c   | 20 ++++++++++++++++++--
 MP/code/ui/ui_main.c       | 12 +++++++++++-
 SP/code/game/ai_dmq3.c     |  7 +------
 SP/code/game/g_bot.c       |  3 +--
 SP/code/game/g_client.c    | 22 +++++++++++-----------
 SP/code/game/g_cmds.c      |  2 +-
 SP/code/game/g_func_decs.h |  2 +-
 SP/code/game/g_local.h     |  4 ++--
 SP/code/game/g_main.c      |  4 ++++
 SP/code/game/g_session.c   | 20 ++++++++++++++++++--
 SP/code/ui/ui_main.c       | 12 ++++++++++--
 17 files changed, 101 insertions(+), 54 deletions(-)

diff --git a/MP/code/game/ai_dmq3.c b/MP/code/game/ai_dmq3.c
index d0b4526..2ba84c2 100644
--- a/MP/code/game/ai_dmq3.c
+++ b/MP/code/game/ai_dmq3.c
@@ -2763,7 +2763,7 @@ BotDeathmatchAI
 ==================
 */
 void BotDeathmatchAI( bot_state_t *bs, float thinktime ) {
-	char gender[144], name[144], buf[144];
+	char gender[144], name[144];
 	char userinfo[MAX_INFO_STRING];
 	int i;
 
@@ -2779,11 +2779,6 @@ void BotDeathmatchAI( bot_state_t *bs, float thinktime ) {
 		trap_GetUserinfo( bs->client, userinfo, sizeof( userinfo ) );
 		Info_SetValueForKey( userinfo, "sex", gender );
 		trap_SetUserinfo( bs->client, userinfo );
-		//set the team
-		if ( g_gametype.integer != GT_TOURNAMENT ) {
-			Com_sprintf( buf, sizeof( buf ), "team %s", bs->settings.team );
-			trap_EA_Command( bs->client, buf );
-		}
 		//set the chat gender
 		if ( gender[0] == 'm' ) {
 			trap_BotSetChatGender( bs->cs, CHAT_GENDERMALE );
diff --git a/MP/code/game/g_bot.c b/MP/code/game/g_bot.c
index 4829cb0..1505c1e 100644
--- a/MP/code/game/g_bot.c
+++ b/MP/code/game/g_bot.c
@@ -454,7 +454,6 @@ qboolean G_BotConnect( int clientNum, qboolean restart ) {
 
 	Q_strncpyz( settings.characterfile, Info_ValueForKey( userinfo, "characterfile" ), sizeof( settings.characterfile ) );
 	settings.skill = atoi( Info_ValueForKey( userinfo, "skill" ) );
-	Q_strncpyz( settings.team, Info_ValueForKey( userinfo, "team" ), sizeof( settings.team ) );
 
 	if ( !BotAISetupClient( clientNum, &settings ) ) {
 		trap_DropClient( clientNum, "BotAISetupClient failed" );
@@ -561,7 +560,7 @@ static void G_AddBot( const char *name, float skill, const char *team, int delay
 			team = "red";
 		}
 	}
-	Info_SetValueForKey( userinfo, "team", team );
+	Info_SetValueForKey( userinfo, "teampref", team );
 
 	// register the userinfo
 	trap_SetUserinfo( clientNum, userinfo );
diff --git a/MP/code/game/g_client.c b/MP/code/game/g_client.c
index 67443f3..093dd1d 100644
--- a/MP/code/game/g_client.c
+++ b/MP/code/game/g_client.c
@@ -1332,12 +1332,6 @@ void ClientUserinfoChanged( int clientNum ) {
 		trap_DropClient(clientNum, "Invalid userinfo");
 	}
 
-	// check for local client
-	s = Info_ValueForKey( userinfo, "ip" );
-	if ( s && !strcmp( s, "localhost" ) ) {
-		client->pers.localClient = qtrue;
-	}
-
 	// check the item prediction
 	s = Info_ValueForKey( userinfo, "cg_predictItems" );
 	if ( !atoi( s ) ) {
@@ -1581,11 +1575,11 @@ char *ClientConnect( int clientNum, qboolean firstTime, qboolean isBot ) {
 	}
 	client->pers.complaints = 0;                    // DHM - Nerve
 
-	// read or initialize the session data
-	if ( firstTime || ( g_gametype.integer < GT_WOLF && level.newSession ) ) {
-		G_InitSessionData( client, userinfo );
-	}
-	G_ReadSessionData( client );
+	// check for local client
+	value = Info_ValueForKey( userinfo, "ip" );
+	if ( !strcmp( value, "localhost" ) ) {
+		client->pers.localClient = qtrue;
+ 	}
 
 	if ( isBot ) {
 		ent->r.svFlags |= SVF_BOT;
@@ -1595,6 +1589,12 @@ char *ClientConnect( int clientNum, qboolean firstTime, qboolean isBot ) {
 		}
 	}
 
+	// read or initialize the session data
+	if ( firstTime || ( g_gametype.integer < GT_WOLF && level.newSession ) ) {
+		G_InitSessionData( client, userinfo );
+	}
+	G_ReadSessionData( client );
+
 	// get and distribute relevent paramters
 	G_LogPrintf( "ClientConnect: %i\n", clientNum );
 	ClientUserinfoChanged( clientNum );
diff --git a/MP/code/game/g_cmds.c b/MP/code/game/g_cmds.c
index 30ac59b..80d02de 100644
--- a/MP/code/game/g_cmds.c
+++ b/MP/code/game/g_cmds.c
@@ -541,7 +541,7 @@ void Cmd_Kill_f( gentity_t *ent ) {
 SetTeam
 =================
 */
-void SetTeam( gentity_t *ent, char *s ) {
+void SetTeam( gentity_t *ent, const char *s ) {
 	int team, oldTeam;
 	gclient_t           *client;
 	int clientNum;
@@ -590,7 +590,7 @@ void SetTeam( gentity_t *ent, char *s ) {
 		}
 
 		// NERVE - SMF - merge from team arena
-		if ( g_teamForceBalance.integer  ) {
+		if ( g_teamForceBalance.integer && !client->pers.localClient && !( ent->r.svFlags & SVF_BOT ) ) {
 			int counts[TEAM_NUM_TEAMS];
 
 			counts[TEAM_BLUE] = TeamCount( clientNum, TEAM_BLUE );
diff --git a/MP/code/game/g_local.h b/MP/code/game/g_local.h
index 5290d2d..3124fa0 100644
--- a/MP/code/game/g_local.h
+++ b/MP/code/game/g_local.h
@@ -781,7 +781,7 @@ qboolean G_CallSpawn( gentity_t *ent );
 void Cmd_Score_f( gentity_t *ent );
 void StopFollowing( gentity_t *ent );
 //void BroadcastTeamChange( gclient_t *client, int oldTeam );
-void SetTeam( gentity_t *ent, char *s );
+void SetTeam( gentity_t *ent, const char *s );
 void SetWolfData( gentity_t *ent, char *ptype, char *weap, char *grenade, char *skinnum );  // DHM - Nerve
 void Cmd_FollowCycle_f( gentity_t *ent, int dir );
 
@@ -1054,7 +1054,6 @@ typedef struct bot_settings_s
 {
 	char characterfile[MAX_FILEPATH];
 	float skill;
-	char team[MAX_FILEPATH];
 } bot_settings_t;
 
 int BotAISetup( int restart );
@@ -1204,6 +1203,8 @@ extern vmCvar_t g_antilag;
 
 extern vmCvar_t g_dbgRevive;
 
+extern vmCvar_t g_localTeamPref;
+
 void	trap_Print( const char *text );
 void	trap_Error( const char *text ) __attribute__((noreturn));
 int     trap_Milliseconds( void );
diff --git a/MP/code/game/g_main.c b/MP/code/game/g_main.c
index 563a563..01662ef 100644
--- a/MP/code/game/g_main.c
+++ b/MP/code/game/g_main.c
@@ -162,6 +162,8 @@ vmCvar_t url;
 
 vmCvar_t g_dbgRevive;
 
+vmCvar_t g_localTeamPref;
+
 cvarTable_t gameCvarTable[] = {
 	// don't override the cheat state set by the system
 	{ &g_cheats, "sv_cheats", "", 0, qfalse },
@@ -293,7 +295,9 @@ cvarTable_t gameCvarTable[] = {
 
 	{&g_antilag, "g_antilag", "0", CVAR_SERVERINFO | CVAR_ARCHIVE, 0, qfalse},
 
-	{&g_dbgRevive, "g_dbgRevive", "0", 0, 0, qfalse}
+	{&g_dbgRevive, "g_dbgRevive", "0", 0, 0, qfalse},
+
+	{ &g_localTeamPref, "g_localTeamPref", "", 0, 0, qfalse }
 };
 
 static int gameCvarTableSize = ARRAY_LEN( gameCvarTable );
diff --git a/MP/code/game/g_session.c b/MP/code/game/g_session.c
index 861c2d1..af9e3c2 100644
--- a/MP/code/game/g_session.c
+++ b/MP/code/game/g_session.c
@@ -146,12 +146,27 @@ void G_InitSessionData( gclient_t *client, char *userinfo ) {
 
 	sess = &client->sess;
 
+	// check for team preference, mainly for bots
+	value = Info_ValueForKey( userinfo, "teampref" );
+
+	// check for human's team preference set by start server menu
+	if ( !value[0] && g_localTeamPref.string[0] && client->pers.localClient ) {
+		value = g_localTeamPref.string;
+
+		// clear team so it's only used once
+		trap_Cvar_Set( "g_localTeamPref", "" );
+	}
+
 	// initial team determination
 	if ( g_gametype.integer >= GT_TEAM ) {
 		// always spawn as spectator in team games
 		sess->sessionTeam = TEAM_SPECTATOR;
+		sess->spectatorState = SPECTATOR_FREE;
+
+		if ( value[0] || g_teamAutoJoin.integer ) {
+			SetTeam( &g_entities[client - level.clients], value );
+		}
 	} else {
-		value = Info_ValueForKey( userinfo, "team" );
 		if ( value[0] == 's' ) {
 			// a willing spectator, not a waiting-in-line
 			sess->sessionTeam = TEAM_SPECTATOR;
@@ -177,9 +192,10 @@ void G_InitSessionData( gclient_t *client, char *userinfo ) {
 				break;
 			}
 		}
+
+		sess->spectatorState = SPECTATOR_FREE;
 	}
 
-	sess->spectatorState = SPECTATOR_FREE;
 	AddTournamentQueue(client);
 
 	// DHM - Nerve
diff --git a/MP/code/ui/ui_main.c b/MP/code/ui/ui_main.c
index 6df8bde..e4fa9cb 100644
--- a/MP/code/ui/ui_main.c
+++ b/MP/code/ui/ui_main.c
@@ -3751,7 +3751,11 @@ static void UI_StartSkirmish( qboolean next ) {
 		}
 	}
 	if ( g >= GT_TEAM ) {
+		// send team command for vanilla q3 game qvm
 		trap_Cmd_ExecuteText( EXEC_APPEND, "wait 5; team Red\n" );
+
+		// set g_localTeamPref for ioq3 game qvm
+		trap_Cvar_Set( "g_localTeamPref", "Red" );
 	}
 #endif  // #ifdef MISSIONPACK
 }
@@ -7805,7 +7809,9 @@ cvarTable_t cvarTable[] = {
 	{ &ui_isSpectator, "ui_isSpectator", "1", 0 },
 	// -NERVE - SMF
 
-	{ &ui_hudAlpha, "cg_hudAlpha", "1.0", CVAR_ARCHIVE }
+	{ &ui_hudAlpha, "cg_hudAlpha", "1.0", CVAR_ARCHIVE },
+
+	{ NULL, "g_localTeamPref", "", 0 },
 };
 
 static int		cvarTableSize = ARRAY_LEN( cvarTable );
@@ -7835,6 +7841,10 @@ void UI_UpdateCvars( void ) {
 	cvarTable_t *cv;
 
 	for ( i = 0, cv = cvarTable ; i < cvarTableSize ; i++, cv++ ) {
+		if ( !cv->vmCvar ) {
+			continue;
+		}
+
 		trap_Cvar_Update( cv->vmCvar );
 	}
 }
diff --git a/SP/code/game/ai_dmq3.c b/SP/code/game/ai_dmq3.c
index 8bd0c28..db3ddab 100644
--- a/SP/code/game/ai_dmq3.c
+++ b/SP/code/game/ai_dmq3.c
@@ -2756,7 +2756,7 @@ BotDeathmatchAI
 ==================
 */
 void BotDeathmatchAI( bot_state_t *bs, float thinktime ) {
-	char gender[144], name[144], buf[144];
+	char gender[144], name[144];
 	char userinfo[MAX_INFO_STRING];
 	int i;
 
@@ -2772,11 +2772,6 @@ void BotDeathmatchAI( bot_state_t *bs, float thinktime ) {
 		trap_GetUserinfo( bs->client, userinfo, sizeof( userinfo ) );
 		Info_SetValueForKey( userinfo, "sex", gender );
 		trap_SetUserinfo( bs->client, userinfo );
-		//set the team
-		if ( g_gametype.integer != GT_TOURNAMENT ) {
-			Com_sprintf( buf, sizeof( buf ), "team %s", bs->settings.team );
-			trap_EA_Command( bs->client, buf );
-		}
 		//set the chat gender
 		if ( gender[0] == 'm' ) {
 			trap_BotSetChatGender( bs->cs, CHAT_GENDERMALE );
diff --git a/SP/code/game/g_bot.c b/SP/code/game/g_bot.c
index 3c6b567..d46764e 100644
--- a/SP/code/game/g_bot.c
+++ b/SP/code/game/g_bot.c
@@ -455,7 +455,6 @@ qboolean G_BotConnect( int clientNum, qboolean restart ) {
 
 	Q_strncpyz( settings.characterfile, Info_ValueForKey( userinfo, "characterfile" ), sizeof( settings.characterfile ) );
 	settings.skill = atoi( Info_ValueForKey( userinfo, "skill" ) );
-	Q_strncpyz( settings.team, Info_ValueForKey( userinfo, "team" ), sizeof( settings.team ) );
 
 	if ( !BotAISetupClient( clientNum, &settings ) ) {
 		trap_DropClient( clientNum, "BotAISetupClient failed" );
@@ -562,7 +561,7 @@ static void G_AddBot( const char *name, int skill, const char *team, int delay )
 			team = "red";
 		}
 	}
-	Info_SetValueForKey( userinfo, "team", team );
+	Info_SetValueForKey( userinfo, "teampref", team );
 
 	// register the userinfo
 	trap_SetUserinfo( clientNum, userinfo );
diff --git a/SP/code/game/g_client.c b/SP/code/game/g_client.c
index 266b04c..7c1e4ac 100644
--- a/SP/code/game/g_client.c
+++ b/SP/code/game/g_client.c
@@ -1288,12 +1288,6 @@ void ClientUserinfoChanged( int clientNum ) {
 		trap_DropClient(clientNum, "Invalid userinfo");
 	}
 
-	// check for local client
-	s = Info_ValueForKey( userinfo, "ip" );
-	if ( !strcmp( s, "localhost" ) ) {
-		client->pers.localClient = qtrue;
-	}
-
 	// check the item prediction
 	s = Info_ValueForKey( userinfo, "cg_predictItems" );
 	if ( !atoi( s ) ) {
@@ -1501,11 +1495,11 @@ char *ClientConnect( int clientNum, qboolean firstTime, qboolean isBot ) {
 
 	client->pers.connected = CON_CONNECTING;
 
-	// read or initialize the session data
-	if ( firstTime || level.newSession ) {
-		G_InitSessionData( client, userinfo );
-	}
-	G_ReadSessionData( client );
+	// check for local client
+	value = Info_ValueForKey( userinfo, "ip" );
+	if ( !strcmp( value, "localhost" ) ) {
+		client->pers.localClient = qtrue;
+ 	}
 
 	if ( isBot ) {
 		ent->r.svFlags |= SVF_BOT;
@@ -1515,6 +1509,12 @@ char *ClientConnect( int clientNum, qboolean firstTime, qboolean isBot ) {
 		}
 	}
 
+	// read or initialize the session data
+	if ( firstTime || level.newSession ) {
+		G_InitSessionData( client, userinfo );
+	}
+	G_ReadSessionData( client );
+
 	// get and distribute relevent paramters
 	G_LogPrintf( "ClientConnect: %i\n", clientNum );
 	ClientUserinfoChanged( clientNum );
diff --git a/SP/code/game/g_cmds.c b/SP/code/game/g_cmds.c
index 57dddcc..d59afbf 100644
--- a/SP/code/game/g_cmds.c
+++ b/SP/code/game/g_cmds.c
@@ -562,7 +562,7 @@ void Cmd_Kill_f( gentity_t *ent ) {
 SetTeam
 =================
 */
-void SetTeam( gentity_t *ent, char *s ) {
+void SetTeam( gentity_t *ent, const char *s ) {
 	int team, oldTeam;
 	gclient_t           *client;
 	int clientNum;
diff --git a/SP/code/game/g_func_decs.h b/SP/code/game/g_func_decs.h
index 00921ff..a406c1f 100644
--- a/SP/code/game/g_func_decs.h
+++ b/SP/code/game/g_func_decs.h
@@ -1065,7 +1065,7 @@ extern void Cmd_Follow_f ( gentity_t * ent ) ;
 extern void Cmd_Team_f ( gentity_t * ent ) ;
 extern void StopFollowing ( gentity_t * ent ) ;
 extern void SetWolfData ( gentity_t * ent , char * ptype , char * weap , char * pistol , char * grenade , char * skinnum ) ;
-extern void SetTeam ( gentity_t * ent , char * s ) ;
+extern void SetTeam ( gentity_t * ent , const char * s ) ;
 extern void Cmd_Kill_f ( gentity_t * ent ) ;
 extern void Cmd_LevelShot_f ( gentity_t * ent ) ;
 extern void Cmd_Noclip_f ( gentity_t * ent ) ;
diff --git a/SP/code/game/g_local.h b/SP/code/game/g_local.h
index a8c6c04..cefca7e 100644
--- a/SP/code/game/g_local.h
+++ b/SP/code/game/g_local.h
@@ -748,7 +748,7 @@ qboolean G_CallSpawn( gentity_t *ent );
 void Cmd_Score_f( gentity_t *ent );
 void StopFollowing( gentity_t *ent );
 //void BroadcastTeamChange( gclient_t *client, int oldTeam );
-void SetTeam( gentity_t *ent, char *s );
+void SetTeam( gentity_t *ent, const char *s );
 void SetWolfData( gentity_t *ent, char *ptype, char *weap, char *pistol, char *grenade, char *skinnum );    // DHM - Nerve
 void Cmd_FollowCycle_f( gentity_t *ent, int dir );
 
@@ -1022,7 +1022,6 @@ typedef struct bot_settings_s
 {
 	char characterfile[MAX_FILEPATH];
 	float skill;
-	char team[MAX_FILEPATH];
 } bot_settings_t;
 
 int BotAISetup( int restart );
@@ -1151,6 +1150,7 @@ extern vmCvar_t g_soldierChargeTime;
 
 extern vmCvar_t g_playerStart;      //----(SA)	added
 
+extern vmCvar_t g_localTeamPref;
 
 void	trap_Print( const char *text );
 void	trap_Error( const char *text ) __attribute__((noreturn));
diff --git a/SP/code/game/g_main.c b/SP/code/game/g_main.c
index 91fafb6..abe3073 100644
--- a/SP/code/game/g_main.c
+++ b/SP/code/game/g_main.c
@@ -142,6 +142,8 @@ vmCvar_t g_soldierChargeTime;
 
 vmCvar_t g_playerStart;         // set when the player enters the game
 
+vmCvar_t g_localTeamPref;
+
 cvarTable_t gameCvarTable[] = {
 	// don't override the cheat state set by the system
 	{ &g_cheats, "sv_cheats", "", 0, qfalse },
@@ -249,6 +251,8 @@ cvarTable_t gameCvarTable[] = {
 
 	{&g_scriptName, "g_scriptName", "", CVAR_ROM, 0, qfalse},
 	{&ai_scriptName, "ai_scriptName", "", CVAR_ROM, 0, qfalse},
+
+	{ &g_localTeamPref, "g_localTeamPref", "", 0, 0, qfalse }
 };
 
 static int gameCvarTableSize = ARRAY_LEN( gameCvarTable );
diff --git a/SP/code/game/g_session.c b/SP/code/game/g_session.c
index 0ef7cac..1864ffe 100644
--- a/SP/code/game/g_session.c
+++ b/SP/code/game/g_session.c
@@ -112,12 +112,27 @@ void G_InitSessionData( gclient_t *client, char *userinfo ) {
 
 	sess = &client->sess;
 
+	// check for team preference, mainly for bots
+	value = Info_ValueForKey( userinfo, "teampref" );
+
+	// check for human's team preference set by start server menu
+	if ( !value[0] && g_localTeamPref.string[0] && client->pers.localClient ) {
+		value = g_localTeamPref.string;
+
+		// clear team so it's only used once
+		trap_Cvar_Set( "g_localTeamPref", "" );
+	}
+
 	// initial team determination
 	if ( g_gametype.integer >= GT_TEAM ) {
 		// always spawn as spectator in team games
 		sess->sessionTeam = TEAM_SPECTATOR;
+		sess->spectatorState = SPECTATOR_FREE;
+
+		if ( value[0] || g_teamAutoJoin.integer ) {
+			SetTeam( &g_entities[client - level.clients], value );
+ 		}
 	} else {
-		value = Info_ValueForKey( userinfo, "team" );
 		if ( value[0] == 's' ) {
 			// a willing spectator, not a waiting-in-line
 			sess->sessionTeam = TEAM_SPECTATOR;
@@ -143,9 +158,10 @@ void G_InitSessionData( gclient_t *client, char *userinfo ) {
 				break;
 			}
 		}
+
+		sess->spectatorState = SPECTATOR_FREE;
 	}
 
-	sess->spectatorState = SPECTATOR_FREE;
 	AddTournamentQueue(client);
 
 	// DHM - Nerve
diff --git a/SP/code/ui/ui_main.c b/SP/code/ui/ui_main.c
index 97c1c88..5f8c438 100644
--- a/SP/code/ui/ui_main.c
+++ b/SP/code/ui/ui_main.c
@@ -4057,7 +4057,11 @@ static void UI_StartSkirmish( qboolean next ) {
 		}
 	}
 	if ( g >= GT_TEAM ) {
+		// send team command for vanilla q3 game qvm
 		trap_Cmd_ExecuteText( EXEC_APPEND, "wait 5; team Red\n" );
+
+		// set g_localTeamPref for ioq3 game qvm
+		trap_Cvar_Set( "g_localTeamPref", "Red" );
 	}
 #endif  // #ifdef MISSIONPACK
 }
@@ -7591,9 +7595,9 @@ cvarTable_t cvarTable[] = {
 	{ &ui_hunkUsed, "com_hunkused", "0", 0 },     //----(SA)	added
 	{ &ui_cameraMode, "com_cameraMode", "0", 0},  //----(SA)	added
 
-	{ &ui_savegameName, "ui_savegameName", "", CVAR_ROM}
-
+	{ &ui_savegameName, "ui_savegameName", "", CVAR_ROM},
 
+	{ NULL, "g_localTeamPref", "", 0 },
 };
 
 static int		cvarTableSize = ARRAY_LEN( cvarTable );
@@ -7623,6 +7627,10 @@ void UI_UpdateCvars( void ) {
 	cvarTable_t *cv;
 
 	for ( i = 0, cv = cvarTable ; i < cvarTableSize ; i++, cv++ ) {
+		if ( !cv->vmCvar ) {
+			continue;
+		}
+
 		trap_Cvar_Update( cv->vmCvar );
 	}
 }

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