[iortcw] 42/89: All: Fix not adding random bot when all bot info are in use on team
Simon McVittie
smcv at debian.org
Fri Sep 8 10:44:23 UTC 2017
This is an automated email from the git hooks/post-receive script.
smcv pushed a commit to tag 1.51b
in repository iortcw.
commit 03d2032770b0445684039863d9b1f835dbeb158d
Author: MAN-AT-ARMS <M4N4T4RMS at gmail.com>
Date: Wed Jul 19 12:15:23 2017 -0400
All: Fix not adding random bot when all bot info are in use on team
---
MP/code/game/g_bot.c | 17 +++++++++++++----
SP/code/game/g_bot.c | 17 +++++++++++++----
2 files changed, 26 insertions(+), 8 deletions(-)
diff --git a/MP/code/game/g_bot.c b/MP/code/game/g_bot.c
index e594e86..f97a53c 100644
--- a/MP/code/game/g_bot.c
+++ b/MP/code/game/g_bot.c
@@ -184,22 +184,31 @@ int G_CountBotPlayersByName( const char *name, int team ) {
===============
G_SelectRandomBotInfo
-Get random unused bot info on team or whole server if team is -1.
+Get random least used bot info on team or whole server if team is -1.
===============
*/
int G_SelectRandomBotInfo( int team ) {
int selection[MAX_BOTS];
int n, num;
+ int count, bestCount;
char *value;
num = 0;
+ bestCount = MAX_CLIENTS;
for ( n = 0; n < g_numBots ; n++ ) {
value = Info_ValueForKey( g_botInfos[n], "funname" );
if ( !value[0] ) {
value = Info_ValueForKey( g_botInfos[n], "name" );
}
//
- if ( G_CountBotPlayersByName( value, team ) == 0 ) {
+ count = G_CountBotPlayersByName( value, team );
+
+ if ( count < bestCount ) {
+ bestCount = count;
+ num = 0;
+ }
+
+ if ( count == bestCount ) {
selection[num++] = n;
if ( num == MAX_BOTS ) {
@@ -228,7 +237,7 @@ void G_AddRandomBot( int team ) {
n = G_SelectRandomBotInfo( team );
if ( n < 0 ) {
- // all bot types are in use on team
+ // no bot info available
return;
}
@@ -555,7 +564,7 @@ static void G_AddBot( const char *name, int skill, const char *team, int delay )
botinfoNum = G_SelectRandomBotInfo( teamNum );
if ( botinfoNum < 0 ) {
- G_Printf( S_COLOR_YELLOW "WARNING: Cannot add random bot: all bot types in use on team '%s'.\n", team );
+ G_Printf( S_COLOR_RED "Error: Cannot add random bot, no bot info available.\n" );
trap_BotFreeClient( clientNum );
return;
}
diff --git a/SP/code/game/g_bot.c b/SP/code/game/g_bot.c
index f2343e9..370f3bb 100644
--- a/SP/code/game/g_bot.c
+++ b/SP/code/game/g_bot.c
@@ -185,22 +185,31 @@ int G_CountBotPlayersByName( const char *name, int team ) {
===============
G_SelectRandomBotInfo
-Get random unused bot info on team or whole server if team is -1.
+Get random least used bot info on team or whole server if team is -1.
===============
*/
int G_SelectRandomBotInfo( int team ) {
int selection[MAX_BOTS];
int n, num;
+ int count, bestCount;
char *value;
num = 0;
+ bestCount = MAX_CLIENTS;
for ( n = 0; n < g_numBots ; n++ ) {
value = Info_ValueForKey( g_botInfos[n], "funname" );
if ( !value[0] ) {
value = Info_ValueForKey( g_botInfos[n], "name" );
}
//
- if ( G_CountBotPlayersByName( value, team ) == 0 ) {
+ count = G_CountBotPlayersByName( value, team );
+
+ if ( count < bestCount ) {
+ bestCount = count;
+ num = 0;
+ }
+
+ if ( count == bestCount ) {
selection[num++] = n;
if ( num == MAX_BOTS ) {
@@ -229,7 +238,7 @@ void G_AddRandomBot( int team ) {
n = G_SelectRandomBotInfo( team );
if ( n < 0 ) {
- // all bot types are in use on team
+ // no bot info available
return;
}
@@ -556,7 +565,7 @@ static void G_AddBot( const char *name, int skill, const char *team, int delay )
botinfoNum = G_SelectRandomBotInfo( teamNum );
if ( botinfoNum < 0 ) {
- G_Printf( S_COLOR_YELLOW "WARNING: Cannot add random bot: all bot types in use on team '%s'.\n", team );
+ G_Printf( S_COLOR_RED "Error: Cannot add random bot, no bot info available.\n" );
trap_BotFreeClient( clientNum );
return;
}
--
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