Wormus of prey and Debian

Thomas Pohl Thomas.Pohl at rrze.uni-erlangen.de
Sun Dec 17 08:14:52 CET 2006


I'm checking the license for the intro tune and let
you know as soon as I get an answer.

All the other tunes are from Team17 or free downloads
from the internet, so I guess, we have to remove them
from the WoP package for Debian.

Best,
Tom

Goneri Le Bouder wrote:
> Le 16/12/2006, "Thomas Pohl" <Thomas.Pohl at rrze.uni-erlangen.de> a écrit:
> 
>> Hi,
>> I browsed through the mails concerning the packaging
>> of WoP and have a few comments:
>>
>> 1) Graphics are 100% homegrown, made by Gismo, one
>>    of the three main developers of WoP.
> great
> 
>> 2) Most sounds have been taken from the original Worms
>>    by Team17. Of course we asked them before and they
>>    allowed us to use them (see the README file in the
>>    source package and http://wormsofprey.org/thanks.html).
>>    The rest of the sounds are free downloads from the
>>    internet. Here is part of my original eMail to Team17
>>    and Marty's answer:
>>
>>    -- Tom ----------------------------------------------------
>>    Dear Mr. Brown,
>>    we are a bunch of people programming a
>>    free computer game called "Worms of Prey"
>>    ( http://wormsofprey.org/ ) which is a
>>    realtime Worms clone similar to Liero,
>>    NiL or Wurmz. Right now we use many
>>    sound effects we found on the web. Some
>>    of these seem to originate from your
>>    original Worms game.
>>
>>    Do you mind if we keep your sound
>>    effects in the game when we release it,
>>    which is scheduled for this month? Of
>>    course we would acknowledge the
>>    cooperation of Team17.
>>    [...]
>>
>>    -- Marty --------------------------------------------------
>>    This is ok regarding the sounds, but we must object to the term
>>    "Worms" in the title since this contravenes our copyright & trademarks.
>>
>>    Martyn Brown,
>>    Team17 Software Limited.
>>    -----------------------------------------------------------
> Sadly, we can't accept these files in Debian because they don't respect
> the Debian Social Contract ( http://www.debian.org/social_contract ).
> 
> 
>> 3) As you just read, Team17 exlicitly forbid us to use the
>>    word "Worms" in the game title. That's why we changed it to
>>    "Wörms of Prey" (I don't know if the "Umlaut" in
>>    the first word is displayed right, just look on the
>>    homepage to see the correct spelling). So far, Team17
>>    does not seem to mind, but if you want to stand clear
>>    of any trademark problems, you should use "WoP" (or
>>    "Wörms of Prey" if you dare).
> Well let's use WoP for the package name.
> 
> 
>> Regarding the sound issue, I see three options (the first
>> I like most, the last one least):
>> a) keeping the Team17 sounds; they allowed us to do so.
>> b) replacing the sounds (maybe with Wormux sounds)
>> c) no sounds at all (except for the intro tune which is
>>    not from Team17 and we are allowed to use it).
> I suggest 'c' first. Then when a new release of WoP will be released
> we'll change.
> 
> About the rest of sounds, we need there licenses to be able to publish
> them. And the license must respect the Debian Social Contract. Which
> license is used for the intro?
> 
>> Let's hopel that all this trademark stuff is not a showstopper,
> License issues are not very fun to fix but there is nothing impossible
> here.
> 
>> because Debian is my favorite Linux distro and I would just love
>> to see WoP on the official Debian servers. We really appreciate
>> your work! Thanks!
> Thank you ;). WoP is fun and we all want it to enter Debian.
> 
> Best regards,
> 
>         Gonéri



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