little_miry at yahoo.es
Wed Feb 15 19:58:00 UTC 2006
Reading the latest messages, I was wondering what might be the best way to
handle -data files, especially big ones.
One point might be how not to pudate the data part of the package when it is
not needed. For example, some of my games needed some bug correction in the
code, but the data, even when it is repackaged again and assigned a new debian
revision number, it's exactly the same. How could we avoid this?
Another question might be how to handle games with huge data files, like
nexuiz. I was wondering whether some users could prefer not to really install
the data into the computer, but to "play from the CD" (I mean regarding to
animations, maps, graphics and so, not about the program itself or the
configuration files). Is there a way to handle this?
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