wiki page

Bruno Kleinert fuddl at gmx.de
Wed Jan 18 22:29:16 UTC 2006


On Mon, 16 Jan 2006 19:22:29 +0100 (CET)
Miriam Ruiz <little_miry at yahoo.es> wrote:

> 
>  --- Ryan Schultz <schultz.ryan at gmail.com> wrote:
> 
> > Looks good to me. I'm going to start hacking at a custom DokuWiki template
> > for 
> > it. Currently I'm thinking of basing it generally off of this style[0], with
> > 
> > the right sidebar being used like so:
> > 
> > Debian Games
> >  * About
> >  * Information
> >  * More stuff like that
> > Game Packaging
> >  * Common issues
> >  * Help
> >  * Mailing lists
> >  * More
> > Games in Debian
> >  * Action
> >  * Arcade
> >  * Puzzle
> >  * More categories
> 
> It looks great :)
> 
> What do the others think? we continue with our own wiki or we use the common
> one?
> 
> > The last part I'm unsure of; do we want to manage the Debian Game Browser
> > idea 
> > through the wiki, or via a custom 'web application' separate from it that
> > can 
> > use debtags information and such? Or do we need to think more about how to 
> > implement that, in general?
> 
> I'd use the wiki just for coordination of the group. I think the external web
> pages oriented to gamers should be more colourful, user-oriented and so. Maybe
> a custom application would be OK :)
> 
> Some time ago I had a blog about debian games:
> 
> http://debian-games.blogspirit.com/
> 
> Maybe we could take the descriptions there and the screenshots (I have them
> full-size at home, I hope to find them) to have some data to start with.
> 
> Greetings,
> Miry
> 
> 
> 
> 		
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> 

what about inserting some information for upstream game authors in the
wiki? by "stuff" i mean topics like:
- licenses
- build systems
- ...

i mention this because, stumbling through the web i found a lot of
good-looking games - but only on first glance! terrible licenses like
"this is a game i made, it's open source". looking deeper into such
game sources one found non-free texture images or game sounds.
just everything you can imagine... :)

another issue are the (ab)used build systems - ugly copied
configure-scripts, makefiles with hardcoded searchpaths, searching for
headers in /usr/local/libsdl/include, even pre-compiled sdl or alsa
libraries.... brrrr!

in think it could save maintainers' time, if they can give upstream
authors some hints, tips and tricks by referencing to a wiki page about
the above issues.

cheers - fuddl



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