What to use in packaging

Miriam Ruiz little_miry at yahoo.es
Fri Jan 20 00:03:00 UTC 2006


 --- Enrico Zini <enrico at enricozini.org> escribió:

> I left a DUNNO in the import part because I don't remember what svn
> directory layout was agreed upon.

According to svn-inject man page:

Option -l : Layout type:
  * 1 (default) means package/{trunk,tags,branches,...} scheme.
  * 2 means the {trunk,tags,branches,...}/package scheme. 2 is not implemented
yet.

The man page is dated August 2003, so I don't know it scheme 2 is still not
implemented, does anyone know? In case it wasn't, maybe it would be quite
sensible using scheme 1.

Another point is what to upload to SVN. It seems logical to use -o option and
put  only  files that are actually touched in the .diff file under the version
control. Then we should put .orig.tar.gz files somewhere else. Usually in the
case of games, original files tend to be quite big due to graphics, music,
maps, and data in general, which probably won't be modified in a great extent.

Any thoughts on this? what scheme should we use? I think the most obvious one
is scheme 1 (if 2 is not implemented yet) and -o option. Pro's and con's?

Miry



		
______________________________________________ 
LLama Gratis a cualquier PC del Mundo. 
Llamadas a fijos y móviles desde 1 céntimo por minuto. 
http://es.voice.yahoo.com



More information about the Pkg-games-devel mailing list