What to use in packaging

Bas Wijnen shevek at fmf.nl
Sat Jan 21 09:00:09 UTC 2006

On Fri, Jan 20, 2006 at 01:48:21PM -0500, Joey Hess wrote:
> Alexander Schmehl wrote:
> > Just use "scp tarball pkg-games.alioth.debian.org:/var/lib/gforge/chroot/home/groups/pkg-games/tarballs".
> Why not just use apt to download the package source from a debian
> mirror?

Because apt doesn't have the source we want.

The idea is to let the svn repository only hold changed files.  Together with
the original source for that release it can build a package.  Obviously when
there's a new upstream version, we can't use apt to get the source tarball.

Actually, if we take this approach, I think using dpatch would be sensible.
Merging the original tarball with the changed files in svn would pretty much
come down to patching anyway.  And it does make sense to separate different
changes from each other.  So far, I was mostly considering games where we take
over upstream.  I don't think dpatch is very useful for them.  But it doesn't
do much harm either.  So I think we should go for debhelper+dpatch when
building packages.


I encourage people to send encrypted e-mail (see http://www.gnupg.org).
If you have problems reading my e-mail, use a better reader.
Please send the central message of e-mails as plain text
   in the message body, not as HTML and definitely not as MS Word.
Please do not use the MS Word format for attachments either.
For more information, see
-------------- next part --------------
A non-text attachment was scrubbed...
Name: not available
Type: application/pgp-signature
Size: 189 bytes
Desc: Digital signature
Url : http://lists.alioth.debian.org/pipermail/pkg-games-devel/attachments/20060121/b383ee06/attachment.pgp

More information about the Pkg-games-devel mailing list