join++

Miriam Ruiz little_miry at yahoo.es
Thu Jan 26 20:06:23 UTC 2006


Hi!

Welcome, I think both the games you're maintaining as well as sdl-net fall
totally inside the goals of the group :)

I think that the reasons mentioned against the usage of patches inside a svn
repository make a lot of sense, I'd like to know how many people in the group
prefer which option.

Greetings and welcome :)

Miry

 --- Mike Furr <mfurr at debian.org> escribió:

> Hello,
> 
> I've been meaning to join this list since the original announcement on
> - -devel and finally gotten around to doing so (and reading the
> archives).  I maintain a couple of games in debian: chromium and
> vegastrike as well as sdl-net which is used by a hand full of packages
> including wesnoth.
> 
> What you have discussed so far sounds promising and thought I would join
> the project.  As games can be fairly complex, I wouldn't mind having
> some help maintaining mine.  Chromium hasn't seen any development in the
> last few years since its basically a complete, polished game and doesn't
> require much effort to maintain (other than the occasional humorous bug
> report like 261970 and the infamous 177244).
> 
> Vegastrike on the other hand could use a little more love than I
> currently give it. :) Its a beast.  The last time I checked, the -data
> package was the single largest binary package in the archive and the
> music package was in the top 10 which means new releases require a
> *lengthly* upload.  The main package frequently brings buildds to their
> knees, always discovers any current toolchain bugs or fails due to the
> latest c++-compliance changes from gcc.  However, its quite actively
> developed upstream and has a fairly large user base, not to mention
> being a lot of fun to play!  If others are interested in helping out
> with its maintenance, I can import the packages into svn.
> 
> As for package maintenance, I use dpatch for most of my packages because
> I've found that after maintaining packages for several years, its great
> having separated patches which can each have a comment as to why they
> are there (and also makes its easy when upstream accepts some patches,
> but not others). Vegastrike uses a home-grown kind of system since it
> has multiple tarballs and a bunch of patches and I packaged it before
> dpatch and cdbs matured.  As for svn, I am part of the OCaml packaging
> team and we use svn for all of our packages as well as for policy
> documents and random helper scripts/tools.  Thus far, it has worked out
> great.  We currently have over 90 packages in svn and ~20 members, about
> half of which actively commit.  We use a top level trunk/ tags/
> branches/ style similar to what you guys seem to have settled on and I
> would encourage staying with it since it makes checking out/updating
> trunk/ a lot faster.  I personally don't care for svn-buildpackage but
> many others seem to like it.
> 
> Cheers,
> - -Mike



		
______________________________________________ 
LLama Gratis a cualquier PC del Mundo. 
Llamadas a fijos y móviles desde 1 céntimo por minuto. 
http://es.voice.yahoo.com



More information about the Pkg-games-devel mailing list