Glest RTS for Debian

Ryan Schultz schultz.ryan at
Tue Jan 31 00:46:31 UTC 2006

On Monday 30 January 2006 10:28, Moritz Muehlenhoff wrote:
> I guess that would be the best solution; can you contact the author of the
> Linux port and see if he's interested?

Done; here's the email:

I'm a member of the Debian Games Packaging Team, and we've recently started 
looking at building a binary package of the Linux version Glest for 
distribution as a part of Debian. However, we've encountered a problem; all 
of the scripts and source files in the Glest source zipfile are in DOS text 
format, and have to be converted to UNIX format in order to be handled 
properly on a Linux machine. Additionally, the source distribution file 
doesn't include a generated configuration script, like most Linux 
applications do. 

A Debian source package consists primarily of the original program source and 
a patch with any changes needed for Debian -- however, running dos2unix on 
all of the text files and generating the configure scripts creates a huge 
Debian patch, which is difficult to inspect and a pain to upload when new 
versions become available.

In a situation like this, Debian will usually repackage the source file and 
distribute that. However, since Glest doesn't have an "official" Linux 
version download that is ready to be built from source, we'd like to make 
one. The Debian Games team can maintain this and update it when Glest makes a 
new release, if you'd like.

Please let me know if you'd like to cooperate with us in making an "official" 
Linux distribution or if you'd rather have Debian handle this separately.

Ryan Schultz
"Rise above oneself and grasp the world." -- Archimedes

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