Bug#376948: vdrift: backtrace
Frank Gevaerts
frank at gevaerts.be
Thu Jul 6 19:14:30 UTC 2006
After some more looking around, I found that it crashes somewhere in
gluBuild2DMipmaps( GL_TEXTURE_2D, format, TextureImage[0]->w, TextureImage[0]->h, format, GL_UNSIGNED_BYTE, TextureImage[0]->pixels );
(utility.cpp:177)
Frank
--
"Debugging is twice as hard as writing the code in the first place.
Therefore, if you write the code as cleverly as possible, you are,
by definition, not smart enough to debug it." - Brian W. Kernighan
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