Bug#400814: holotz-castle: Problems with odd screen size

Reuben Thomas rrt at sc3d.org
Tue Nov 28 21:52:51 UTC 2006


Package: holotz-castle
Version: 1.3.8-2
Severity: normal

I run with a resolution of 1024x600, and if I start holotz-castle
without arguments I get the error:

No se pudo establecer el modo gráfico: Invalid width or height

(when I have "video=2" in my prefs file; "video=1" works fine). When
the app has started I get only two choice (1024x600 or 800x600). Both
seem reasonable. What is happening here, I guess, is that having
played on a different size screen with 3 choices of resolution, holotz
complains when it only has 2 choices and I want number 3 (counting
from zero).

Perhaps in this case holotz should rather pick the largest-numbered
mode that it can?
-- System Information:
Debian Release: 4.0
  APT prefers testing
  APT policy: (500, 'testing')
Architecture: i386 (i686)
Shell:  /bin/sh linked to /bin/bash
Kernel: Linux 2.6.17-2-686
Locale: LANG=en_GB.UTF-8, LC_CTYPE=en_GB.UTF-8 (charmap=UTF-8)

Versions of packages holotz-castle depends on:
ii  holotz-castle-data          1.3.8-2      platform game with high doses of m
ii  libc6                       2.3.6.ds1-8  GNU C Library: Shared libraries
ii  libgcc1                     1:4.1.1-19   GCC support library
ii  libsdl-image1.2             1.2.5-2+b1   image loading library for Simple D
ii  libsdl-mixer1.2             1.2.6-1.1+b2 mixer library for Simple DirectMed
ii  libsdl-ttf2.0-0             2.0.8-3+b1   ttf library for Simple DirectMedia
ii  libsdl1.2debian             1.2.11-7     Simple DirectMedia Layer
ii  libstdc++6                  4.1.1-19     The GNU Standard C++ Library v3
ii  zlib1g                      1:1.2.3-13   compression library - runtime

holotz-castle recommends no packages.

-- no debconf information




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