Bug#439393: hex-a-hop: Latest (unreleased) version crashes on map screen

Yuri Kozlov kozlov.y at gmail.com
Sat Aug 25 15:33:06 UTC 2007


The same crash (load save1.dat file, goto map, make fast moving mouse
from the left to the right so that the map do scroll):
(gdb) bt
#0  0x00002b383cc2007b in raise () from /lib/libc.so.6
#1  0x00002b383cc2184e in abort () from /lib/libc.so.6
#2  0x00002b383cc566e9 in __fsetlocking () from /lib/libc.so.6
#3  0x00002b383cc5d253 in mallopt () from /lib/libc.so.6
#4  0x00002b383cc5d2de in free () from /lib/libc.so.6
#5  0x00002b383c4d4f79 in SDL_FreeSurface () from /usr/lib/libSDL-1.2.so.0
#6  0x0000000000402e9f in PrintC_Pango (x=<value optimized out>,
y=247, width=40, text_utf8=<value optimized out>)
    at gfx.cpp:225
#7  0x0000000000405453 in PrintC (split=false, x=600, y=247, width=80,
string=<value optimized out>)
    at hex_puzzzle.cpp:434
#8  0x000000000040576b in PrintC (split=false, x=600, y=247,
string=<value optimized out>) at hex_puzzzle.cpp:456
#9  0x000000000041279b in HexPuzzle::Render (this=0x55f760) at
hex_puzzzle.cpp:2700
#10 0x000000000040321d in main () at gfx.cpp:377

-- 
Regards,
Yuri Kozlov
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