Bug#439820: hex-a-hop: [INTL:pl] Polish localization

Jens Seidel jensseidel at users.sf.net
Mon Aug 27 19:59:12 UTC 2007


tags 439819 +pending
thanks

On Mon, Aug 27, 2007 at 07:16:34PM +0200, Piotr Engelking wrote:
> A Polish localization of hex-a-hop is included. Comments:

Great! Thanks, I committed it.

> * In one place it was necessary to replace gettext() with ngettext(). Patch

Right.

>   attached, with all the other translations fixed, as well. The Russian
>   translation would probably look a bit better if it made use of this
>   feature, by the way.

Also true. Will contact the translator.
I wonder that Bulgarian seems not to have three plural forms such
as Russian, ...

> * The localized manual page gets corrupted somewhere (charset issue). I

Not the German one :-) But you're right. I didn't noticed it yet.
Affected is e.g. the Russian page.

>   guess it comes from the limitation mentioned in the po4a(1) manual page.

No, I don't think so as we process each language separately and not
together. Maybe it helps to specify the encoding?

BTW I think the source is OK but "man" renders is wrong. Maybe a problem
with the detection of the locale? Will investigate it ...

>   Any suggestions how to sanely fix or workaround this?

Not yet.

I also do not like the following warnings: 

bg.po:53: (po4a::po)
          Strange line: -->msgid_plural "Complete %d  more levels  to
          unlock!"<--

(Same for other translations.) Happens with po4a 0.29-1.

> * There are several strings which are gettextized but are not used by the
>   program - they are either #ifdefed out, or not referenced at all. Wouldn't

Right. I noticed this too. But that are not too many strings, right?
Even if the game editor is currently not used it may be provided later
as extension (never tried it).

>   it be better not to gettextize them? It creates unnecessary work for
>   translators, and some strings are not really possible to translate if you
>   don't know how they are used.

I agree and will check it again.
 
Thanks,
Jens




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