Bug#443822: I've found a fix

Roland Clobus rclobus at bigfoot.com
Sun Dec 16 13:11:52 UTC 2007


Hello,

I have found a fix for the crashes (Most of them happen on complex laser
levels).
By adding traces, I've seen that Wipe() is called with currentStage >=
numStages, which should have been impossible (UpdateCurrent will bring
currentStage back into range).

This fix will bring currentStage back into range after a call to
Reset(double t)

The attached patch is written on the fully patched source code.

Regards,
Roland Clobus

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