Bug#448991: Segfault on Startup

Eddy Petrișor eddy.petrisor at gmail.com
Fri Nov 2 22:48:00 UTC 2007


ericzen wrote:
> Package: wormux
> Version: 0.8beta2-2
> Severity: important
> 
> --- Please enter the report below this line. ---
> 
> Whether from launcher or from a terminal, wormux is seg fault 
> immediately after blacking out the screen (x-session does return to 
> normal with a re-centered mouse).
> 
>  From the terminal, it gets upto, "Read COPYING file for details," two 
> \n later it prints out a segfault.
> 
> Other points that might be worth noting:
> Last game was random islands
> I have been playing with an altered classic.xml file, though few 

Could you please send your altered classic.xml file.

Also, if after you send a copy of your altered xlassic.xml file, would you
please try and see if this segfault happens also with the original xml file from
wormux-data?

> problems have otherwise occurred from it (freeze on some suicides and 
> accidental infinite teleports)

To be honest, wormux's upstream has acknowledged that currently a badly modified
classic.xml file could lead to freezes, infinite rounds/ammo, deadlocks and it
might be a cause for segfaults. All these since the game doesn't really do
validation for the data inclassic.xml.

-- 
Regards,
EddyP
=============================================
"Imagination is more important than knowledge" A.Einstein

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