Bug#389749: neverball sound

Taneli Vähäkangas taneli.vahakangas at welho.com
Tue Sep 11 20:02:17 UTC 2007


On Tue, Sep 11, 2007 at 09:34:56PM +0200, Jordà Polo wrote:
> On Tue, Sep 11, 2007 at 09:34:50PM +0300, Taneli Vähäkangas wrote:
> > This seems to be different from your results. Is there something else I
> > can try?
> 
> There is. In neverball, unlike toppler (just to name a game that works fine
> for you), the call to Mix_OpenAudio sets audio channels to 1 (mono).
> For the next upload I planned to change that to stereo since that fixed
> another bug (see #410480).
> 
> There is a patch[1] available, but unfortunately I don't have an amd64 box,
> so I can't build it for you. (You didn't seem to have problems with the
> previous patch, so I guess you can do it again; still, if you really need
> it, I'll try to find someone who can build it ;)
> 
>  1. http://bugs.debian.org/410489#27

I'm happy to report that 1.4.0-3~stereo fixes the problem for both
libsdl1.2debian-alsa and libsdl1.2debian-all. It even works with or
without pulseaudio. Also libsdl1.2debian-esd works with pulseaudio (but
obviously not without; I don't have real esound installed).

Thanks for your work!

	Taneli






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