Bug#441699: freezes system

Tomas Pospisek tpo_deb2 at sourcepole.ch
Wed Sep 12 22:24:07 UTC 2007


On Tue, 11 Sep 2007, Jordà Polo wrote:

> On Mon, Sep 10, 2007 at 10:47:49PM +0200, Tomas Pospisek wrote:
>> I start neverputt and start hearing one tone after the other (about 3
>> per second) meanwhile my system practically crawls to a freeze (866MHz
>> with 1G RAM, nv X driver). Not much else is happening. It takes about 2
>> minutes to kill the app afterwards.
>> *t
>
> How about neverball, does it work fine? And other 3D games/applications? Is
> direct rendering enabled («glxinfo | grep direct»)?

All those 3D apps are very slow. However they do not slow the system that 
much down as to no more being stoppable. I f.ex. enjoy playing 
crack-attack with minimum detail. Neverball starts and crawls along in the 
menu screen (showing some 3D rendered scenes in the background) and can be 
killed. However neverputt doesn't do anything visible other than emiting 
those "sporadic" notes and slows the system down to a near freeze...

$ glxinfo | grep direct
direct rendering: No (If you want to find out why, try setting 
LIBGL_DEBUG=verbose)
OpenGL renderer string: Mesa GLX Indirect

*t

-- 
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   Tomas Pospisek
   http://sourcepole.com -  Linux & Open Source Solutions
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