Bug#442183: hex-a-hop: still propable endianness, this time with par

Gerfried Fuchs rhonda at deb.at
Fri Sep 14 04:59:40 UTC 2007


* Jens Seidel <jensseidel at users.sf.net> [2007-09-14 01:31:10 CEST]:
> On Thu, Sep 13, 2007 at 11:45:57PM +0200, Gerfried Fuchs wrote:
> >  Here's your favorite endinanness bug^H^H^Htester.  I've found yet
> > another problem, finally being able to pass the 75% area:
> 
> ah, I'm far away from 75% :-) Today I could finish a lot of levels
> but I still need some time now that hex-a-hop is stable enought
> to play.

 hehe, me too.  Though, I experience sometimes segfaults.  Tried to
reproduce them somewhat reliable, to no real avail, neither strace nor
gdb bt did ring any usefull bell or give something that looked well to
me.  But I'll try some DEBBUILDOPTS=debug build, hopefully you support
it. :P

> I'm sure it's simple to fix once I have a saved game at this level.
> Either send me your file or hope I will be able to finish further
> levels ...

 Find it attached.  I don't suggest anyone to use it because of said
endianness problem, so I guess it's fine with putting it into the bug
report.  Besides, people who want to cheat can do so anyway, the binary
format doesn't look too complex to me from opening it in vim.

> PS: My big endian SGI Octane workstation is now my preferred testing
> platform for hex-a-hop.

 Sounds fine. :)
Rhonda
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