Bug#495011: Snowballz 1.0 status
joey at arcticpaint.com
Thu Aug 14 20:35:29 UTC 2008
I am currently working on merging the old gameplay with a better codebase.
You can check out the progress (that would be a nice little pun if it was
SVN instead of hg :) at http://freehg.org/u/joey/snowballz/
(requires pyglet, rabbyt, PIL, numpy and iniparse to run)
My goal here is to get the game to a point where it is easy for others to
contribute graphics, maps, AIs etc.
There is already a new map format that supports a custom scripting language
designed for snowballz maps. Also a map editor that allows you to place
static and dynamic map objects, paths and buildings.
The AI has been immensely improved to the point where it will be easy for
others to extend and improve.
For now I have removed networking as that takes a lot of time and energy
better spent on making it a good single play.
There is still a lot of work to be done before a beta is ready but I intend
to start opening it up to contributions soon.
Until it's ready I created a linux binary of the old code that includes most
of it's dependancies (find it at arcticpaint.com). All it requires to be
installed and run is, as far as I know, python 2.5 and pygame.
Note that this version I'm working on is unrelated to the "next" version of
snowballz which will be in 3D and much different game-play. What I'm working
on here is completeing the old gameplay that was in the 0.9.x versions and
making it so others can easily extend it.
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