Bug#505402: wesnoth-core: Networking gaming doesn't seem to working

Tom Epperly tepperly at gmail.com
Fri Nov 14 16:59:07 UTC 2008


I don't believe this is how wesnoth used to work. I don't remember having to
launch a wesnothd server. If it happened, it was transparent. I liked that
approach better.

I tried installing wesnoth-server, and now I can do network games. Thanks
for your response.

Tom

On Fri, Nov 14, 2008 at 7:46 AM, Gerfried Fuchs <rhonda at deb.at> wrote:

> forwarded 505402 https://gna.org/bugs/?12596
> tags 505402 + upstream
> retitle 505402 Local Game offers to switch a player into a Network Player
> thanks
>
> * Tom Epperly <tomepperly at comcast.net> [2008-11-12 05:32:42 CET]:
> > I can't seem to get network gaming to work. I started out trying playing
> > between two computers on my local network (192.168.1.100 & 192.168.1.105)
> --
> > one a Windows box with Wesnoth 1.4.5 and the other a Debian unstable
> > with Wesnoth 1.4.6.  I tried using each computer as the host, and it
> > didn't work either way.  I could ping the Linux box from the Windows
> > box, so it doesn't appear to be a router problem.
>
>  Did any of those boxes start the wesnothd server process? Without that
> you aren't able to host any networked game. You don't mention it so I
> assume that this is your problem.
>
> > In instance 1, I do the following:
> > 1. Click Multiplayer
> > 2. Select "Local Game" from Multiplayer dialog
>
>  With Local Game all people play on the same machine, that's not a
> networked game mode.
>
> > 3. Choose a two player map and game settings. Click OK
> > 4. Configure Player 2 as a network player...
> > "Waiting for players to join..." appears
>
>  The posibility to choose a network player to join seems to be a bug
> here, I would expect it not to be available. Upstream hinted me in that
> direction and I filed a bugreport about it:
> <https://gna.org/bugs/?12596>
>
> > In instance 2 of Wesnoth, I do the following:
> > 1. Click Multiplayer
> > 2. Select "Connect to Server" from Multiplayer dialog.
> > 3. Host to connect "localhost:15000"
> > 4. "Could not connect to host" dialog appears. Click OK
>
>  You don't have the wesnothd server running, which is essential for
> hosting networked games.
>
>  If you want to play networked, you have start the server on a box, and
> connect from *both* boxes to that server. You are taken to the lobby
> create a game within there. See this short excerpt in the manual,
> "1.3.2.2. Connect to Host/Server":
> <
> http://svn.gna.org/viewcvs/*checkout*/wesnoth/branches/1.4/doc/manual/manual.en.html#_connect_to_host_server
> >
>
>  I so leave this bugreport open for disabling the Network Player choice
> posibility in the Local Game mode, for tracking purposes. I consider the
> rest of your problems to be done with this response, right? :)
>
>  So long!
> Rhonda
>
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