Bug#498507: oolite segfaults at startup on amd64 platform

Eddy Petrișor eddy.petrisor at gmail.com
Mon Sep 15 20:39:46 UTC 2008


severity 498507 wishlist
tags 498507 upstream
retitle 498507 please drop some of the assumptions on initialization
forwarded 498507
http://developer.berlios.de/bugs/?func=detailbug&bug_id=14507&group_id=3577
thanks

2008/9/15 John Winters <john at sinodun.org.uk>:
> Eddy Petrișor wrote:
>> 2008/9/10 John Winters <john at sinodun.org.uk>:

>>> On attempting to run oolite on an AMD64 Lenny system I get the
>>> following:
>>>
>>> john at liberty:~$ oolite
[..]
>>> 2008-09-10 17:37:39.766 oolite[9567] Added res 320 x 240
>>> Segmentation fault
>>> john at liberty:~$
>>
>> I just tried the game on my system (also amd64) and it runs really ok.
>> I have the same versions for the dependencies, so I suspect something
>> related to the video card.
>
> Thank you - you seem to have rung the bell and won a coconut or goldfish
> according to personal preference.
>
> Accelerated GL was working fine the last time I tried it, but seems to
> have suffered bit rot again.  Re-installing the graphics driver cured it
> (again).
>
> I'm caught between a rock and a hard place with an NVidia graphics card
> in my laptop.  The open source driver doesn't work yet and the NVidia
> one doesn't integrate smoothly with Lenny.
>
> It might make sense to fix the code of the app so it doesn't segfault
> when unable to claim a resource though - that's just bad coding.

That is true, indeed; it might be prone to blowing up in some corner cases, too.

> Thanks again for your assistance.

Glad to be helpful.

-- 
Regards,
EddyP
=============================================
"Imagination is more important than knowledge" A.Einstein


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