Bug#540517: wesnoth: no sound when another app is using the soundcard

Gerfried Fuchs rhonda at deb.at
Tue Aug 11 11:45:36 UTC 2009


	Hi!

 First of all, I see both your bugreports connected to the same issue so
I guess it would had been sufficient if you had filed a single
bugreport. :)

* Ernest Adrogué <eadrogue at gmx.net> [2009-08-08 16:51:27 CEST]:
> There's no audio output from wesnoth if another app (e.g. audacious)
> is using the sound card at the same time as wesnoth starts, and it
> also seems to use a lot more CPU, although I am unsure about that one.
> No error message is displayed on the console.
> 
> This doesn't happen if the music is paused when wesnoth starts. Once
> it's started, it doesn't matter if you turn the music on, it works just
> fine.

 Additional to the question Mark already asked I'd like to know if this
only happens to you with wesnoth or also with other applications using
sdl. Games that come to my mind are wormux, xmoto, widelands,
torus-trooper, pingus, lincity-ng, jumpnbump (rather small so should be
a convenient quick-test install), freecif-client-sdl, enigma,
crack-attack or supertux.

 I would be quite astonished that this should only affect wesnoth for
you.

 Thanks. :)
Rhonda





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