Bug#510903: should freedoom use glbsp to build gl nodes?

Jon Dowland jon+bts at alcopop.org
Mon Jan 5 20:14:25 UTC 2009


Package: freedoom
Version: 0.6.3-1
Severity: wishlist

I'd say yes, but not sure it is worth adding a build-dep on
glbsp to freedoom if there are few (or any?) engines in
debian which actually use the glbsp information.

Also, can all of those ports that use glbsp link against
the lib and runtime generate the required nodes -- or will
not having the nodes actually prevent any ports from
running freedoom?

something to think about

-- System Information:
Debian Release: lenny/sid
  APT prefers unstable
  APT policy: (500, 'unstable'), (1, 'experimental')
Architecture: i386 (i686)

Kernel: Linux 2.6.26-1-686 (SMP w/1 CPU core)
Locale: LANG=en_GB.UTF-8, LC_CTYPE=en_GB.UTF-8 (charmap=UTF-8)
Shell: /bin/sh linked to /bin/bash

Versions of packages freedoom depends on:
ii  prboom [doom-engine]     2:2.5.0+dfsg1-1 clone of the legendary first perso

freedoom recommends no packages.

freedoom suggests no packages.

-- no debconf information

-- 
Jon Dowland
http://jmtd.net/





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