Bug#545790: zaz: very hard, needs changes to allow crappy gamers to enjoy it
steve0001 at s.cotton.clara.co.uk
Mon Sep 14 11:56:10 UTC 2009
[erm, resend with patch attached]
On Wed, Sep 09, 2009 at 03:31:20PM +0800, Paul Wise wrote:
> I think the game needs a "Skill" option in the menu with about
> 5-10 different options that would adjust the speed of the ball
> advancement, the probability of special items, the speed of balls
The attached patch is just a prototype, changing magic numbers in
to compile-time #defs in game.h. I'm not picking up the task of
properly fixing this bug yet, but it has my suggestions on things
+/* Number of adjacent balls of the same color to make them explode. */
+#define NUMBER_MATCHING_TO_ELIMINATE 3
+/* Each level defines how many colors are used for that level; this constant is
+ * then added to adjust the difficulty (negative makes it easier).
+ * (There will always be a minimum of 3 colors, and max of NBALLCOLORS).
+ * */
+#define DELTA_BALLCOLORS (-2)
(It also deletes a duplicate definition of NBALLCOLORS, which I
tried adjusting before writing the DELTA_BALLCOLORS changes).
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