Bug#606374: The tile stack does not fit on an 800x600 display
roam at ringlet.net
Sat Dec 11 11:37:45 UTC 2010
tag 606374 + pending
On Wed, Dec 08, 2010 at 07:12:09PM +0000, Mark Hobley wrote:
> Package: xmahjongg
> Version: 3.7-3
> Severity: normal
> When using an 800 x 600 display, the tile stack is not fully visible within
> the window frame.
> I suggest that we user fewer pixels per tile, when a smaller display is being used.
This has been done in the Debian Games Team's Subversion repository -
xmahjongg will now choose the "small" tileset for screens less than 1024
pixels wide. I know this is not a perfect solution, but the one I had
in mind - picking the tileset according to the size of the actual *window*
created - would mean too many changes in xmahjongg's source.
Thanks for taking an interest in xmahjongg! :)
Peter Pentchev roam at space.bg roam at ringlet.net roam at FreeBSD.org
PGP key: http://people.FreeBSD.org/~roam/roam.key.asc
Key fingerprint FDBA FD79 C26F 3C51 C95E DF9E ED18 B68D 1619 4553
Hey, out there - is it *you* reading me, or is it someone else?
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