Bug#651912: sandboxing-related renderer crash ("Aw, snap") when loading NSS modules
Jonathan Nieder
jrnieder at gmail.com
Wed Dec 14 11:06:58 UTC 2011
Jonathan Nieder wrote:
> You
> should be able to benefit from the workaround, too, by changing
>
> paths.push_back(FilePath("/usr/lib/nss"));
>
> to
>
> - paths.push_back(FilePath("/usr/lib/nss"));
> +
>
> in debian/patches/nss-workaround.patch.
To save the time rebuilding: that was just a complicated way to say
"remove the line 'paths.push_back(FilePath("/usr/lib/nss"))' in
src/crypto/nss_util.cc".
One can also achieve approximately the same effect by installing
hexedit and running
hexedit /usr/lib/chromium/chromium
<TAB> (to move to the ASCII column)
/ /usr/lib/nss (to find that path mentioned there)
X a few times (to corrupt it)
<control + X> (to save and exit)
More information about the Pkg-games-devel
mailing list