Bug#657790: prboom: crash two players with server

yellow yellowprotoss at gmail.com
Sat Jan 28 19:36:31 UTC 2012


Package: prboom
Version: 2:2.5.0+dfsg1-5
Severity: normal

Hi,

On a single machine, if I do : 

 prboom-game-server
and twice:  prboom  -iwad /usr/share/games/freedoom/freedm.wad -net 192.168.1.2:5030
it works

however, lets take now two machines on the intranet that can see all ports of each other

 prboom-game-server
Listening on port 5030, waiting for 2 players
Join by  (channel 0) as player 0
Player states: [r   ]
Join by  (channel 1) as player 1
All players ready, now confirming.
All players joined, beginning game.


 prboom-game-server
Listening on port 5030, waiting for 2 players
Join by  (channel 0) as player 0
Player states: [r   ]
Player states: [r   ]
Player states: [r   ]
Player states: [r   ]
Player states: [r   ]
Player states: [r   ]
Player states: [r   ]
Player states: [r   ]
Player states: [r   ]
Player states: [r   ]
Player states: [r   ]
Player states: [r   ]
Player states: [r   ]
Player states: [r   ]
Player states: [r   ]
Player states: [r   ]
Player states: [r   ]
Player states: [r   ]
Player states: [r   ]
Player states: [r   ]
Player states: [r   ]
Player states: [r   ]
Player states: [r   ]
Player states: [r   ]
Join by  (channel 1) as player 1
All players ready, now confirming.
All players joined, beginning game.


or whatever you try it crashes:

prboom  -iwad /usr/share/games/freedoom/freedm.wad -net 192.168.1.2:5030

prboom v2.5.0 (http://prboom.sourceforge.net/)
I_SetAffinityMask: manual affinity mask is 1
M_LoadDefaults: Load system defaults.
 default file: /home/fredy/.prboom/prboom.cfg
 found /usr/share/games/freedoom/freedm.wad
IWAD found: /usr/share/games/freedoom/freedm.wad
PrBoom (built Jul  1 2009), playing: DOOM 2: Hell on Earth
PrBoom is released under the GNU General Public license v2.0.
You are welcome to redistribute it under certain conditions.
It comes with ABSOLUTELY NO WARRANTY. See the file COPYING for details.
V_Init: allocate screens.
 found /usr/share/games/doom/prboom.wad
D_InitNetGame: Checking for network game.
        joined game as player 2/2; 0 WADs specified
W_Init: Init WADfiles.
 adding /usr/share/games/freedoom/freedm.wad
 adding /usr/share/games/doom/prboom.wad
W_InitCache

M_Init: Init miscellaneous info.
D_CheckNetGame: waiting for server to signal game start
R_Init: Init DOOM refresh daemon -
R_LoadTrigTables: Endianness...ok.
R_InitData: Textures Flats Sprites
R_Init: R_InitPlanes R_InitLightTables R_InitSkyMap R_InitTranslationsTables R_InitPatches
P_Init: Init Playloop state.
I_Init: Setting up machine state.
I_InitSound:  configured audio device with 1024 samples/slice
I_InitSound: sound module ready
S_Init: Setting up sound.
S_Init: default sfx volume 8
HU_Init: Setting up heads up display.
I_InitGraphics: 640x480
I_UpdateVideoMode: 640x480 (fullscreen)
V_InitMode: using 8 bit video mode
I_SetRes: Using resolution 640x480
ALSA lib pcm.c:7223:(snd_pcm_recover) underrun occured
ALSA lib pcm.c:7223:(snd_pcm_recover) underrun occured
ALSA lib pcm.c:7223:(snd_pcm_recover) underrun occured
I_UpdateVideoMode: 0xe0000000, SDL buffer, direct access
ST_Init: Init status bar.
P_GetNodesVersion: using normal BSP nodes
P_SetupLevel: missing player 2 start

I_ShutdownMusic: removing /tmp/prboom-music-rJgNXB
I_ShutdownSound:


I see sthg occuring as fullscreen for 0.1 sec and it vanishes... 

no way to make it work :( 

Sorry 

Regards

-- System Information:
Debian Release: 6.0.3
  APT prefers stable-updates
  APT policy: (500, 'stable-updates'), (500, 'stable')
Architecture: i386 (i686)

Kernel: Linux 2.6.32-5-686-bigmem (SMP w/2 CPU cores)
Locale: LANG=en_US.UTF-8, LC_CTYPE=en_US.UTF-8 (charmap=UTF-8)
Shell: /bin/sh linked to /bin/dash

Versions of packages prboom depends on:
ii  libc6                         2.11.2-10  Embedded GNU C Library: Shared lib
ii  libgl1-mesa-glx [libgl1]      7.7.1-5    A free implementation of the OpenG
ii  libglu1-mesa [libglu1]        7.7.1-5    The OpenGL utility library (GLU)
ii  libsdl-mixer1.2               1.2.8-6.3  mixer library for Simple DirectMed
ii  libsdl-net1.2                 1.2.7-2    network library for Simple DirectM
ii  libsdl1.2debian               1.2.14-6.1 Simple DirectMedia Layer

Versions of packages prboom recommends:
ii  freedm [boom-wad]           0.6.4-4      multiplayer-oriented maps for Doom
ii  timidity                    2.13.2-39+b1 Software sound renderer (MIDI sequ

Versions of packages prboom suggests:
pn  game-data-packager            <none>     (no description available)

-- no debconf information





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