Bug#691993: zsnes: Sound is skipping when compiled with libao

Rafael Cunha de Almeida rafael-debianbugs at kontesti.me
Thu Nov 1 00:53:21 UTC 2012


Package: zsnes
Version: 1.510+bz2-4
Severity: normal

Dear Maintainer,

I loaded Super Castlevania IV rom and the sound is skipping. It sounds like
someone is turning it on and off repeatedly while the background music is
playing or even sound effects.

I've noticed that in debian/rules you're passing --enable-libao parameter to
configure. I removed it and the sound worked well. I was able to play the game
and nothing got broken afaik.

I think it's worth noting that I'm using zsnes inside a i386 chroot on a debian
wheezy amd64 system.


-- System Information:
Debian Release: wheezy/sid
  APT prefers unstable
  APT policy: (500, 'unstable')
Architecture: i386 (x86_64)

Kernel: Linux 2.6.32-5-amd64 (SMP w/2 CPU cores)
Locale: LANG=en_US.UTF-8, LC_CTYPE=en_US.UTF-8 (charmap=UTF-8)
Shell: /bin/sh linked to /bin/dash

Versions of packages zsnes depends on:
ii  libao4                    1.1.0-2
ii  libc6                     2.13-36
ii  libgcc1                   1:4.7.2-4
ii  libgl1-mesa-glx [libgl1]  8.0.4-2
ii  libncurses5               5.9-10
ii  libpng12-0                1.2.49-3
ii  libsdl1.2debian           1.2.15-5
ii  libstdc++6                4.7.2-4
ii  libtinfo5                 5.9-10
ii  zlib1g                    1:1.2.7.dfsg-13

zsnes recommends no packages.

zsnes suggests no packages.

-- no debconf information



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