Bug#689824: RFP: yquake2 -- Yamagi Quake II - Enhanced client for Quake II

Fabian Greffrath fabian at greffrath.com
Tue Sep 17 11:07:00 UTC 2013


Am Dienstag, den 17.09.2013, 10:07 +0100 schrieb Simon McVittie: 
> I'm not sure how appropriate it is to put the engine binary on $PATH if
> we expect users to run it via the wrapper script? Unlike the wrapper
> script, it won't cope well with not having the data.

Both quakespasm and darkplaces do also install their binaries
into /usr/games so I decided to do the same for yquake2.

> I'd like to have a quake2/experimental package (probably as part of
> src:quake to reduce duplication) ready for the NEW queue at the same
> time, so the Description in yamagi-quake2 can say "this is just the
> engine, install quake2 to have a fully-working Quake II installation". I
> have some vague work-in-progress on this, I'll try to put that on Alioth
> tonight.

Yes, that would be great!

> Similarly, I'd like to have quake2 support in at least
> game-data-packager/experimental before this hits NEW - perhaps these
> targets?

That would be also great! :)

> Bonus penguin points if you also have an optional target to rip the CD
> audio and turn it into quake2-music :-)

There is already a branch in g-d-p that adds this for quake. I think it
could be trivially adapted to quake2 as well.

Thanks for your effort!

- Fabian





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