Bug#737137: game-data-packager: patch to support hexdd

Jonathan Dowland jmtd at debian.org
Wed Feb 5 12:02:41 UTC 2014


On Wed, Feb 05, 2014 at 11:41:57AM +0000, Johey Shmit wrote:
> Speaking of PWADs: I just realized that the 'main' game menu in g-d-p
> is getting really long. Perhaps it would be better to support hexdd
> and all shareware versions in the way the quake mission packs are
> supportet:
> 
>  game-data-packager heretic -share ...
>  game-data-packager hexen -hexdd ...
>  game-data-packager doom -hacx ...
> 
> or something like that (are there any conventions on the options?).

Hmm. I think a new target 'pwad' might be the best approach at the
moment, with parent-IWAD sub-arguments. so

  game-data-packager pwad --doom2 foo.wad -> foo-pwad
  (foo-pwad depends: doom2-engine)

To avoid cluttering it too much. I don't think the pwad functionality
should be buried under the existing targets since most of the machinery
for them (hash checking the IWADs etc.) is irrelevant (it's also less
discoverable)

On the one hand, one day there'll be a gdp GUI frontend which will make
the long list more usable, on the other, I imagine we'll always have a
CLI option so...



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