Bug#737137: game-data-packager: patch to support hexdd

Fabian Greffrath fabian at greffrath.com
Thu Jan 30 19:18:35 UTC 2014


Am Donnerstag, den 30.01.2014, 19:09 +0000 schrieb Johey Shmit: 
> Yes, that's true of course. But aren't the games startet by the desktop
> entries which point to a wad file directly anyway? The built in wad
> browsers of the game engines aren't really used in that scenario, so we
> could split up the wad files into separate directories.

I regularly run e.g. "doom -iwad doom2.wad -file ~/doom/whatever.wad" in
a Terminal and would find it very inconvenient if I had to specify a
specific path to the IWAD files just because they happen to be
heretic.wad or hexen.wad.

> I just feel it's getting too messy in /u/s/games/doom, especially if we
> add support for all the shareware-versions of heretic, hexen and strife to g-d-p.

But they all have distinct unique names or at least alternative names
(e.g. doomu.wad or bfgdoom2.wad) to separate them from each other.

> And then I'd like to add support for doom pwads to g-d-p. They would also
> end up in the same directory, making it even more crowded.

Yes, of course, they are all data for Doom (and compatible engines). So
why not put them all in the same doom data directory?

> Of course I'll change the patch so that all wads end up in one directory if
> you still think that's the best option.

Thank you!

- Fabian



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