Bug#777338: Bug#764200: Bug#777338: game-data-packager: please add support for Doom3 BFG

Simon McVittie smcv at debian.org
Mon Feb 9 14:18:21 UTC 2015


On 09/02/15 14:10, Alexandre Detiste wrote:
> I don't know about the two Jedi games, I guess you'd need to patch the
> default path in the engines.

I don't mind breaking compatibility in RTCW or the Jedi games, they
don't really exist in Debian yet (I haven't even uploaded them to the
NEW queue).

>> Adding .desktop files and icons for Doom WADs and ScummVM/ResidualVM
>> games does stretch that rule, because .desktop files can have bugs (e.g.
>> lack of Keywords, or a low-quality icon).
> So we should contact these teams and ask if there would be ok to do it;
> or provide a game-data-packager-data or game-data-packager-runtime
> with those... then the generated games would depend on this new package.

Yeah, one of those is probably a good idea.

>> I would be tempted to put the
>> .desktop files in ScummVM and ResidualVM, with a TryExec pointing to a
>> dummy executable in the relevant -data package, although for ScummVM
>> that does get into difficult issues of "should these be in contrib?"
> It would be a bit too much pedantic to push scummvm in contrib because
> it includes .desktop files to non-free games...

Exactly. We don't want that ... but I could see some DFSG purists
demanding it if we put those desktop files in a package in main :-(

    S



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