Bug#778994: ioquake3 doesn't start outside X server

Kadrija Hrlovic kalehrl at gmail.com
Sun Feb 22 20:11:06 UTC 2015


Package: ioquake3
Version: 1.36+u20140802+gca9eebb-2+b1

I'm trying to start ioquake3 outside X server but it reports errors:

Trying to load "renderer_opengl1_x86.so" from "/usr/lib/ioquake3"...
> -------------------------------
> QKEY found.
> ----- Client Initialization Complete -----
> ----- R_Init -----
> SDL using driver "fbcon"
> Initializing OpenGL display
> Estimated display aspect: 1.667
> ...setting mode 3: 640 480
> Available modes: '800x480 320x200 640x400 320x240 512x384 640x480'
> Couldn't get a visual
> ...WARNING: could not set the given mode (3)
> Initializing OpenGL display
> ...setting mode 3: 640 480
> Available modes: '800x480 320x200 640x400 320x240 512x384 640x480'
> Couldn't get a visual
> ...WARNING: could not set the given mode (3)
> ----- Client Shutdown (Client fatal crashed: GLimp_Init() - could not load
> OpenGL subsystem) -----
> RE_Shutdown( 1 )
> Hunk_Clear: reset the hunk ok
> -----------------------
> GLimp_Init() - could not load OpenGL subsystem
>

The game works just fine when I run it under X server.
I'm trying to build a minimalistic game system using Asus eee pc 701
netbook.
I'm using Debian jessie, kernel 3.16.0-4-586 #1 Debian 3.16.7-ckt4-3
(2015-02-03) i686 GNU/Linux. C library version: 2.19-13.
Thank you
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