Bug#778994: closed by Simon McVittie <smcv at debian.org> (Re: Bug#778994: ioquake3 doesn't start outside X server)

Kadrija Hrlovic kalehrl at gmail.com
Sun Feb 22 20:41:18 UTC 2015


Even though the netbook is old, it does have accelerated OpenGL. Please see
the output of Xorg.log.0:

[  2372.366] (II) intel(0): [DRI2] Setup complete
> [  2372.366] (II) intel(0): [DRI2]   DRI driver: i915
> [  2372.366] (II) intel(0): Allocated new frame buffer 832x480 stride
> 4096, tiled
> [  2372.378] (II) UXA(0): Driver registered support for the following
> operations:
> [  2372.378] (II)         solid
> [  2372.378] (II)         copy
> [  2372.378] (II)         composite (RENDER acceleration)
> [  2372.378] (II)         put_image
> [  2372.378] (II)         get_image
> [  2372.378] (==) intel(0): Backing store enabled
> [  2372.378] (==) intel(0): Silken mouse enabled
> [  2372.380] (II) intel(0): Initializing HW Cursor
> [  2372.381] (II) intel(0): RandR 1.2 enabled, ignore the following RandR
> disabled message.
> [  2372.393] (==) intel(0): DPMS enabled
> [  2372.393] (==) intel(0): Intel XvMC decoder disabled
> [  2372.393] (II) intel(0): Set up textured video
> [  2372.393] (II) intel(0): Set up overlay video
> [  2372.393] (II) intel(0): direct rendering: DRI2 Enabled
>

I've setup RetroArch with different librerto emulation cores and they work
just fine without X server using hardware acceleration.

On 22 February 2015 at 21:33, Debian Bug Tracking System <
owner at bugs.debian.org> wrote:

> This is an automatic notification regarding your Bug report
> which was filed against the ioquake3 package:
>
> #778994: ioquake3 doesn't start outside X server
>
> It has been closed by Simon McVittie <smcv at debian.org>.
>
> Their explanation is attached below along with your original report.
> If this explanation is unsatisfactory and you have not received a
> better one in a separate message then please contact Simon McVittie <
> smcv at debian.org> by
> replying to this email.
>
>
> --
> 778994: http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=778994
> Debian Bug Tracking System
> Contact owner at bugs.debian.org with problems
>
>
> ---------- Forwarded message ----------
> From: Simon McVittie <smcv at debian.org>
> To: Kadrija Hrlovic <kalehrl at gmail.com>, 778994-done at bugs.debian.org
> Cc:
> Date: Sun, 22 Feb 2015 20:28:46 +0000
> Subject: Re: Bug#778994: ioquake3 doesn't start outside X server
> On 22/02/15 20:11, Kadrija Hrlovic wrote:
> > I'm trying to start ioquake3 outside X server but it reports errors:
> ...
> >     SDL using driver "fbcon"
> ...
> >     Couldn't get a visual
>
> Sorry, this is not something that is meant to work. ioquake3 on Linux
> requires accelerated OpenGL on X11 (or perhaps eventually Wayland). Any
> other vaguely modern 3D game (Quake 2 or newer era) is likely to have
> the same requirements.
>
> > I'm trying to build a minimalistic game system using Asus eee pc 701
> > netbook.
>
> I would recommend running X11 anyway, perhaps with a minimal window
> manager such as Openbox.
>
>     S
>
> ---------- Forwarded message ----------
> From: Kadrija Hrlovic <kalehrl at gmail.com>
> To: submit at bugs.debian.org
> Cc:
> Date: Sun, 22 Feb 2015 21:11:06 +0100
> Subject: ioquake3 doesn't start outside X server
>
> Package: ioquake3
> Version: 1.36+u20140802+gca9eebb-2+b1
>
> I'm trying to start ioquake3 outside X server but it reports errors:
>
> Trying to load "renderer_opengl1_x86.so" from "/usr/lib/ioquake3"...
>> -------------------------------
>> QKEY found.
>> ----- Client Initialization Complete -----
>> ----- R_Init -----
>> SDL using driver "fbcon"
>> Initializing OpenGL display
>> Estimated display aspect: 1.667
>> ...setting mode 3: 640 480
>> Available modes: '800x480 320x200 640x400 320x240 512x384 640x480'
>> Couldn't get a visual
>> ...WARNING: could not set the given mode (3)
>> Initializing OpenGL display
>> ...setting mode 3: 640 480
>> Available modes: '800x480 320x200 640x400 320x240 512x384 640x480'
>> Couldn't get a visual
>> ...WARNING: could not set the given mode (3)
>> ----- Client Shutdown (Client fatal crashed: GLimp_Init() - could not
>> load OpenGL subsystem) -----
>> RE_Shutdown( 1 )
>> Hunk_Clear: reset the hunk ok
>> -----------------------
>> GLimp_Init() - could not load OpenGL subsystem
>>
>
> The game works just fine when I run it under X server.
> I'm trying to build a minimalistic game system using Asus eee pc 701
> netbook.
> I'm using Debian jessie, kernel 3.16.0-4-586 #1 Debian 3.16.7-ckt4-3
> (2015-02-03) i686 GNU/Linux. C library version: 2.19-13.
> Thank you
>
>
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