Bug#800118: binary directory problems loading mods

PICCORO McKAY Lenz mckaygerhard at gmail.com
Tue Nov 3 14:29:43 UTC 2015


seems my previously mail arrives later..

i tested the package in debian with debian sid installation (to make
more confortable to bugs re1uest)

when i donload the JUG mod (quake 2 juggernaut) and try to load as u'r
suggested way simon, fail to load

now either using quake2 or directly the binary lauch, base patch not
loading  (/usr/share/games/quake2/baseq2) and only loads the manually
set basedir for the downloaded game by example JUG
(/media/pendrive/JUG), many custom mods need loaded the complete game
at base dir

to the engine does not work!

Lenz McKAY Gerardo (PICCORO)
http://qgqlochekone.blogspot.com


2015-11-03 9:29 GMT-04:30 PICCORO McKAY Lenz <mckaygerhard at gmail.com>:
> hi, sorry for resurecting older report but seems upstream
> has made changes around the mod loading system
>
> maybe the next release must be packaged due seem now
> with lasted debian package mods load but i noted that
> the system path or binary path precedes and loads firts ..
>
> so mod path with packs loaded are mixed with the system default
>
> this are a minor problem but does not help so much if want
> to load the mod with original files if are a total conversion and
> does not need the default id data files
>
> so i'll will monitoring the upstream and send mail when a release are done
>
> Lenz McKAY Gerardo (PICCORO)
> http://qgqlochekone.blogspot.com



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