[game-data-packager] 01/01: ETQW WIP

Alexandre Detiste alexandre.detiste at gmail.com
Tue Nov 24 22:00:03 UTC 2015


Le mardi 24 novembre 2015, 18:41:10 Simon McVittie a écrit :
> On 24/11/15 14:04, Alexandre Detiste wrote:
> > +packages:
> > +  etqw-pb-bin:
> > +    #DISABLED: mitigation for CVE-2007-5248 <http://aluigi.altervista.org/adv/d3engfspb-adv.txt>
> 
> ETQW is claimed to not be vulnerable to this.

I wasn't in a hurry to remove this before it was double-checked.

> 
> > +    #1711273   03a75abb587426609f3e4fe1b45da16e libSDL-1.2.id.so.0
> > +    #1711285   e10e2add44f9a75a439fa0901bc575ff libSDL-1.2.id.so.0?orig
> 
> If it's anything like Quake 4, then the single-threaded executable
> doesn't need this, but the multi-threaded executable does. (Look for
> "smp" and "SMP" in /usr/bin/quake4.) I assume the -rthread binary is the
> same thing here.

That's it !

diff -u <(ldd etqw.x86) <(ldd etqw-rthread.x86)  | grep SDL
-       libSDL-1.2.so.0 => /usr/lib/i386-linux-gnu/libSDL-1.2.so.0 (0xf771a000)
+       libSDL-1.2.id.so.0 => not found

> We should either bundle the modified SDL, or not include the SMP executable.

I like how Q4 SMP is handled in src:quake,
I would do the same for this game.

> Which one is which?
> > 
> > +  #003304dfa6de6d92f03745378e725cd7e8c74a99  libSDL-1.2.id.so.0
> > +  #9fb270d5ffb7bae181f8e761833f5335748315e6  libSDL-1.2.id.so.0

I wasn't yet decided to keep that file or not, so I left it as-is;
(sha1 for unsuitable or useless files is overkill)
will fix that when I get the DVD.

Alexandre



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