Bug#806687: tecnoballz: Gigablitz jauge not reset when non-bottom bumper is hit

Celelibi celelibi at gmail.com
Mon Nov 30 05:19:24 UTC 2015


Package: tecnoballz
Version: 0.93.1-6+b1
Severity: minor

Hello,

Not sure if this is a bug or if it is on purpose.

The gigablitz jauge is reset when the bottom bumper is hit by a ball. I
guess this is to prevent the player from easily clearing the level with
2 gigablitz by blocking the ball vertically.

However, the jauge is not reset when the ball hit any other bumper.


Best regards,
Celelibi

-- System Information:
Debian Release: stretch/sid
  APT prefers testing
  APT policy: (990, 'testing'), (500, 'unstable'), (500, 'stable'), (1, 'experimental')
Architecture: i386 (x86_64)

Kernel: Linux 3.10.11 (SMP w/2 CPU cores; PREEMPT)
Locale: LANG=fr_FR.UTF-8, LC_CTYPE=fr_FR.UTF-8 (charmap=UTF-8)
Shell: /bin/sh linked to /bin/bash
Init: sysvinit (via /sbin/init)

Versions of packages tecnoballz depends on:
ii  libc6              2.19-22
ii  libgcc1            1:5.2.1-23
ii  libmikmod3         3.3.8-1
ii  libsdl-image1.2    1.2.12-5+b5
ii  libsdl-mixer1.2    1.2.12-11+b1
ii  libsdl1.2debian    1.2.15-12
ii  libstdc++6         5.2.1-23
ii  libtinyxml2.6.2v5  2.6.2-3
ii  tecnoballz-data    0.93.1-6

tecnoballz recommends no packages.

tecnoballz suggests no packages.

-- no debconf information



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